A few small improvements
Fix for Practice mode not loading correctly in some languages/regions Fix for Time Trial exploits by entering pits Improved region detection in Time Trial leaderboards Various stability improvements
Developer posts and news about this game.

Fix for Practice mode not loading correctly in some languages/regions Fix for Time Trial exploits by entering pits Improved region detection in Time Trial leaderboards Various stability improvements

The backend migration is now complete. Thankyou everybody for your patience! AI races are now available Time Trial mode is now available Time Trial leaderboards were captured about a week ago. All times and ghosts should still be operational. Do let us know if you experience any

A small fix for a crash which affected some VR headsets using SteamVR

Migrated our backend database and accounts system to a new service. Races and Time Trial are temporarily disabled in this release. They will return soon. A large amount of underlying game code has changed so please do report any bugs! Physics remains unchanged.

To our loyal fans, Following on our April community update, our team is hard at work to bring you new content and features to enjoy. We have an update planned in the near future to introduce some quality-of-life improvements to the game. While multiplayer racing mode still is our

In light of recent community discussion we wanted to take a few moments to give you all clear assurance that development work on KartKraft continues and has in no way slowed since coming out of Early Access. We remain committed to creating the best simulator in its class and are

The highly anticipated full release of KartKraft is finally here! Over the past year we have completely overhauled your karting experience including massive quality of life improvements, a brand new audio engine, additional tracks, karts and multiplayer mode. In this release, you

We want to end 2021 with a bang, and this month's content update won't disappoint. The long awaited multiplayer beta is now available in KartKraft! Practice with up to 25 drivers in the KA100 kart and experience the true to life Whilton Mill track. We have made huge strides this

This month's content update features a completely overhauled audio engine and a new bodykit for the KartKross vehicle. Paying close attention to detail, we have remastered every piece of audio to bring you into a more immersive and fun environment. We even added new music options

As we gear up toward the end of the year for the hotly anticipated multiplayer update, this build adds several improvements to the newly released 'KartKross' vehicle which puts you in the seat of a 300kg, 120hp rocket capable of 0-60mph in less than 3 seconds. Changes - Added das

International Circuit of Genk, Belgium added to the track line up in this eagerly anticipated update for the award winning KartKraft. The 1.36-kilometer, 0.85-mile circuit in Belgium, that is historically tied with Formula 1’s Max Verstappen, is live! Verstappen was able to hone

As we approach the release of the Karting Genk circuit, we’re taking a quick pit stop to update Unreal Engine to take full advantage of the new quality of life and performance fixes in 4.25 and 4.26. This build also adds support for head tracking using TrackIR. The full changelis

This hotfix will require all existing users to rebind their inputs if using a steering wheel. (This is most likely the last time you'll ever need to do this.) Changes DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations. Adde

Build 0.1.0.2992 has gone live and contains the following improvements: General Fixed font issue for languages other than English. Main menu option fonts will look different but are now legible. Nicer fonts and translations are slated for the future. Added more telemetry output:

We're back with another update and arguably the biggest change to the handling of the karts since the launch of KartKraft. What began as an analysis of tyre loads when riding over kerbs, quickly became a much deeper investigation into the damping response of the tyres with respec

KA100 The IAME KA100 class has been added to KartKraft. With 22HP and a maximum RPM of 15,000, the new class uses the medium grip MG Red tyre and requires very precise and smooth inputs to achieve good lap times. We look forward to your feedback! Thermal Tyre Model The tyre model

Build 0.1.0.2693 is now live! Please restart Steam if you do not see the update Fixes/Improvements Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing Added : Numpad keys can be used in photomode Added : Can no

Triple Screen We've now added support for triple screen rendering which can be enabled via the camera menu. As this is the first release, we'd love to hear your feedback and suggestions to further improve your experience. New input system The input system has been completely re-d

After May's force feedback algorithm update, the start of this month saw the release of the new dynamic sky system in build 0.1.0.2309. Featuring incredible, natural transitions from overcast to sunny weather with rolling cloud shadows, we also took the opportunity to overhaul th

Build 0.1.0.2139 is now live. Please restart Steam if you cannot see the update. Multiplayer beta After months of work behind the scenes, version 1 of our scheduled racing system is here and will be rolled out to players over the coming weeks. While our initial intention was to r