Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run. Other changes: Map vision stays around for longer Slightly more
Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run.
Other changes:
Map vision stays around for longer
Slightly more morsels in the mid and late game
Ghost allies are not quite as tough with the Ghost whisperer ability
Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run. Other changes: Map vision stays around for longer Slightly more
Big change - the 6 previous weapon skills are now merged into 3. Having such specific weapon skills was causing too much upgrade lock-in, and most of the weapons in the game couldn't even be equipped on a single run.
Other changes:
Map vision stays around for longer
Slightly more morsels in the mid and late game
Ghost allies are not quite as tough with the Ghost whisperer ability
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely! Other changes: Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded Fixed o
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely!
Other changes:
Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded
Fixed over-queuing of attacks when doing a sweeping attack or running stab
Fixed over-queuing of dodges when taking damage, particularly from ballistas
Marrow frenzy ability moved to Y button (hold to activate)
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely! Other changes: Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded Fixed o
By popular request - you can now use morsels in combat. Hold the B button (Q on keyboard) to consume your smallest morsel. Morsels are still scarce, so use wisely!
Other changes:
Fixed accessories equipped to their existing slot causing them to be unequipped when reloaded
Fixed over-queuing of attacks when doing a sweeping attack or running stab
Fixed over-queuing of dodges when taking damage, particularly from ballistas
Marrow frenzy ability moved to Y button (hold to activate)
I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there. Major Fixes Fixed crash when changing weapons quickly after deflecting an arrow Checkpoint files are backed up before saving or starting a NG+
I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there.
Major Fixes
Fixed crash when changing weapons quickly after deflecting an arrow
Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files
Fixed crash changing graphics setting
Fixed crash in UI
Performance
Full res torch shadows disabled
Gameplay
If you accidentally damage Anna too much, she will forgive you after killing you once
Halberd does more damage to compensate for its higher requirements
Reduced swamp slow
Late game castle enemies made a bit easier, bosses a bit harder
Fixed Zarristar exploit with greatsword
Fixed Fuel Jar exploit
Fixed Fire Blade Oil effect not showing up after an exit
I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there. Major Fixes Fixed crash when changing weapons quickly after deflecting an arrow Checkpoint files are backed up before saving or starting a NG+
I've mostly been working on stability, but some gameplay tweaks too. Unfortunately there are still a number of ongoing crashes out there.
Major Fixes
Fixed crash when changing weapons quickly after deflecting an arrow
Checkpoint files are backed up before saving or starting a NG+, to prevent lost progress in the case of corrupted save files
Fixed crash changing graphics setting
Fixed crash in UI
Performance
Full res torch shadows disabled
Gameplay
If you accidentally damage Anna too much, she will forgive you after killing you once
Halberd does more damage to compensate for its higher requirements
Reduced swamp slow
Late game castle enemies made a bit easier, bosses a bit harder
Fixed Zarristar exploit with greatsword
Fixed Fuel Jar exploit
Fixed Fire Blade Oil effect not showing up after an exit
DarkMaus is a great name for a game that is basically Dark Souls, but starring a mouse. DarkMaus is out now on Steam , and features bonfires, medieval combat, and even an interface highly reminiscent of From Software's game. The major difference, of course, is that you are a mous
DarkMaus is a great name for a game that is basically Dark Souls, but starring a mouse. DarkMaus is out now on Steam, and features bonfires, medieval combat, and even an interface highly reminiscent of From Software's game.
The major difference, of course, is that you are a mouse. And your enemies are other mice, along with spiders, crows, and other creatures mice probably encounter in their daily lives. There's also this mechanic, which sounds interesting:
"Each time you die, an ally ghost is summoned that retraces your steps, fighting by your side. With time you can collect multiple ally ghosts and choose their weapons for extra strategy opportunities." DarkMaus, meet DeadMaus. Somewhere, DeadMau5's giant ears are burning.
The reception on Steam seems positive for this one, and I must say I'm intrigued despite hoping there are few more colours hidden in it somewhere. If you like Dark Souls, and you are not currently playing Dark Souls, it might be worth a look.
The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =) Gameplay Crows now land occasionally, giving spear users an opportunity to hit them Improved Bull damage accuracy, especially on charges Depleted stamina warning show
The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =)
Gameplay
Crows now land occasionally, giving spear users an opportunity to hit them
Improved Bull damage accuracy, especially on charges
Depleted stamina warning shows if you failed a block, to make it clear what happened
Input
Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut)
Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update.
Bug fixes
Fixed loading of wrong save file with more than 10 save slots
Hopeful fix for crash that was happening randomly when deflecting an arrow
The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =) Gameplay Crows now land occasionally, giving spear users an opportunity to hit them Improved Bull damage accuracy, especially on charges Depleted stamina warning show
The first update is live with some fixes and suggestions from the community. Hopefully I didn't break anything =)
Gameplay
Crows now land occasionally, giving spear users an opportunity to hit them
Improved Bull damage accuracy, especially on charges
Depleted stamina warning shows if you failed a block, to make it clear what happened
Input
Added keyboard shortcuts for menus: 1-4 (4 is the map shortcut)
Limited input bindings file, for keyboard only right now. Located in Documents/DarkMaus/InputBindings.txt after you run once with this update.
Bug fixes
Fixed loading of wrong save file with more than 10 save slots
Hopeful fix for crash that was happening randomly when deflecting an arrow