Hotfix 05.07.2026
Pijon description has been added on the journal Fixed a visual bug of background getting cut off early on the top Pijon sound effect when clicking on the shuriken minigame
Developer posts and news about this game.

Pijon description has been added on the journal Fixed a visual bug of background getting cut off early on the top Pijon sound effect when clicking on the shuriken minigame

Fixed a bug where description of upgrades in shop disappeared Fixed a bug where "!" notification on journal wouldn't go away Fixed a bug where ✷ Holy trait gives +2 ❤︎ Health , this was reduced to +1 ❤︎ Health Adjusted the shuriken in the minigame to have visual feedback when cli

Fixed missing description for Pijons in Shop Fixed buttons not getting highlighted when completing a Karen friendship Fixed a visual bug of the d20 dice staying in the journal across different tabs

Tweaked the scaling economy after player feedback Decreased the gold gained from dirt blocks Adjusted the required traits from Mr.Haggleton Adjusted the required traits from Maggie

🐛Fixed the achievement Polyamorous not triggering 🐛Fixed a bug where you get stuck in journal with no exit mid quest battle 🐛Fixed a visual bug where recipe stats would show in the Upgrades shop tab 🐛Fixed a bug when you're toggling equipment slots to craft in the anvil for c

Fixed a small bug from previous hotfix - on a fresh new save of the game, starting recipes have x0 required materials

✨Added bonus reward information for each KAREN in their journal description Adjusted numbers of required traits by the Merchant, Hag, and Cleric Increased some trait numbers on late game equipment Minor visual oversights across different UIs

🐛 Fixed a bug where equipment recipes would not load their intended stats 🐛 Fixed how required materials on recipes are scaled up per upgrade 🐛 Fixed a bug where shop will randomly show a "!" pop up after a quest but have nothing new 🐛 Fixed a bug with our Pijon's animations

Adjusted the struggle spam of golden chances to not last too long Adjusted numbers of required materials of recipes being too high for rare items Increased rewards and frequency of rare items

✨Implemented a revised auto-saving system Adjusted the speed of which the Pijon falls down from breaking blocks Fixed equipment stats not reflecting their upgrades upon loading the game Fixed a bug where your Pijon falls off into the abyss and disappears Fixed max upgrades showin

Fixed an issue where gained gold from dirt blocks does not give any gold Game remembers audio settings Adjusted the gold gained from dirt blocks increased from 2% to 5% Adjusted the color of stamina when on regen Added more poisonous potatoes as rewards from random encounters Fix

Empty dirt blocks can now spawn gold at 2% chance to avoid softlocks with harder customers. This can be changed to 5% or 10% after further testing. Overground dirt blocks give 2 gold Glowcaps dirt blocks give 5 gold Hollowroot dirt blocks give 15 gold Hell dirt blocks give 30 gol

Another round of fixes :D Fixed the campaign quest Ending Part III not showing up in journal Fixed the issue where unlocking player skin Steve gave Zombie instead Fixed journal texts clipping all the way out of the journal

Fixed a few visual bugs! Fixed equipment being equipped behind a variant of Sir Ribs Fixed equipment not placed correctly on Sir Ribs (e.g. floating headpiece) Fixed unlocking player skin Missy gives Beef in the journal Minor visuals with UIs

✨ Peckers is LIVE! After all the work, testing, and feedback... our first game is finally here. 🔗 Additional Links Website Page Discord 💬 Thank you! Huge thanks to everyone who played the demo, gave feedback, and supported us along the way ❤️ This launch wouldn’t have been poss

ːsteamhappyː Demo Hotfix Updated UI icons Added automatic game window maximize option Added tooltips to menu buttons Moved game window controls to the main menu Fixed an issue where unlocking Beefy incorrectly unlocked Missy Fixed a save issue that could prevent progress from bei

We’re excited (and a little nervous) to share that our demo will go live during the upcoming Steam Next Fest , running from February 23 to March 2, 2026 . What’s in the demo The demo will stay up after Steam Next Fest , and includes a playable slice of the game with: 🌱 Two start