Fast Loading.
The game now uses a new data architecture different from Unreal’s default one, which, among other things, allows the map to load very quickly.
Developer posts and news about this game.

The game now uses a new data architecture different from Unreal’s default one, which, among other things, allows the map to load very quickly.

Added dynamic weather, currently quite performance-heavy.

Improved shader for damaged interior meshes, and fixed the size of the plants at the beginning of the game, which were too large.

Fixed completely broken rendering settings. Rendering options have been reorganized (for example, Sharpen is now under Post Process options) and unnecessary ones have been removed. Sharpen is clamped to a maximum of 1. FSR 4 now activates correctly; if you don’t have an RX 9000,

Internal modification of the game’s general shading. DLSS now replaces TSR automatically on first launch if you have an NVIDIA GPU. Right-click / Left-click are now used to confirm or go back when placing equipment.

Fixed an issue with Escape and the inventory menu. Fixed a duplication issue with placed equipment. Fixed a problem that allowed placing a bridge on top of another bridge. The general HUD is now displayed. The flashlight has been improved and fixed, visibility in the dark is bett

Fix for an issue where grabbing objects was impossible. Fix for the inventory, which was basically broken and where Escape didn’t work either. Fix for an issue that allowed stacking multiple pieces of equipment on top of each other (like stacking bridges one over another). Added

Save data (except for settings and inputs of course) is erased at each game launch, making debugging easier. Fullscreen mode has been removed for now as it causes issues; windowed and borderless windowed remain available. The interaction system is improved, it’s less of a struggl

The character now stands back up if there’s a mismatch between the foot position and where it’s located, to prevent the character from breaking apart. Fixed missing or blocking collisions. Fixed incorrect collisions in the pharmacy. It was previously possible to enable a debug pa