Hob

Runic Games · Arc Games

Released
Sep 26, 2017
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Eurogamer

    Hob's clockwork world is beautiful and bittersweet

    The world is under threat in plenty of video games. In Hob, the world is broken, a vast mechanism that has been gummed up and misaligned. Your job is to save it by fixing it, wielding a sword that looks like a key and tinkering with locks and escapements and cogs and gears, reali

  2. Announcement

    Weekend Deal - Hob, 25% Off

    Save 25% on Hob as part of this week's Weekend Deal*! *Offer ends Monday at 10AM Pacific Time

  3. Eurogamer

    This celebration of Runic Games' greatest hits is late because I was playing Runic Games' greatest hits

    The Mapworks is the heart of Torchlight 2. In many ways it feels like the heart of so much that is great in video games in general. You spawn at the portal and then you walk out, along a narrow golden bridge, to a magical clockwork escapement suspended in the void. I can imagine

  4. Rock, Paper, Shotgun

    Torchlight studio Runic shut down, Gigantic devs also almost closed

    The owners of Torchlight developers Runic Games, the Chinese free-to-play-focused publisher Perfect World Entertainment, confirmed today that it has shut down Runic’s Seattle studio. Seeing as that’s Runic’s only studio, er, that’s them basically gone – though their games will li

  5. Developer post

    Patch Notes (1.16.2.0)

    Fixed instances where some players did not earn endgame trophies (PS4) Adjusted map in electric area to accurately reflect terrain

  6. Developer post

    Patch Notes (1.16.2.0)

    Fixed instances where some players did not earn endgame trophies (PS4) Adjusted map in electric area to accurately reflect terrain

  7. Developer post

    Patch Notes (1.15.2.0)

    PERFORMANCE Reduced micro stutters most prevalent on Nvidia 10-Series GPUs* GAME Made it easier to knock enemies off cliffs Improved camera position during some grapple points Adjusted sounds on various units and events throughout the game for a better experience Fixed some event

  8. Developer post

    Patch Notes (1.15.2.0)

    PERFORMANCE Reduced micro stutters most prevalent on Nvidia 10-Series GPUs* GAME Made it easier to knock enemies off cliffs Improved camera position during some grapple points Adjusted sounds on various units and events throughout the game for a better experience Fixed some event

  9. Developer post

    Patch Notes (1.13.2.2)

    LAUNCHER Monitor dropdown detects monitors correctly Added Graphics Adapter selection to launcher so players can explicitly select their GPU GAME Fixed various crashes throughout the game Adjusted save states on various events to avoid blocked save games Added blocking volumes in

  10. Developer post

    Patch Notes (1.13.2.2)

    LAUNCHER Monitor dropdown detects monitors correctly Added Graphics Adapter selection to launcher so players can explicitly select their GPU GAME Fixed various crashes throughout the game Adjusted save states on various events to avoid blocked save games Added blocking volumes in

  11. Developer post

    Patch Notes (1.12.2.1)

    Resolved issues with snap points for blocks. Fix for punch soft lock. Adjustments to camera angles to make it easier to see in some areas. Fix for an issue where the game state would be broken if the player exited during a world shift event. Localization fix for controller layout

  12. Developer post

    Patch Notes (1.12.2.1)

    Resolved issues with snap points for blocks. Fix for punch soft lock. Adjustments to camera angles to make it easier to see in some areas. Fix for an issue where the game state would be broken if the player exited during a world shift event. Localization fix for controller layout

  13. Developer post

    Patch Notes (1.12.2.0)

    Stability improvements. Butterfly collection should increment properly. Added a ladder in electric zone for easier return traversal. Adjusted deathfall sound volume. Improved camera angle during certain puzzles to make it easier to see. Updated vista map markers. Note : We are ve

  14. Developer post

    Patch Notes (1.12.2.0)

    Stability improvements. Butterfly collection should increment properly. Added a ladder in electric zone for easier return traversal. Adjusted deathfall sound volume. Improved camera angle during certain puzzles to make it easier to see. Updated vista map markers. Note : We are ve

  15. Rock, Paper, Shotgun

    Podcast: The Electronic Wireless Show talks Divinity: Original Sin 2, Heat Signature and things going wrong

    Oh no, you’ve tripped the alarm. Now the terrifying RPS podcast, the Electronic Wireless Show , knows you’re here. It’s going to hunt you down and force you to listen to it. Quick! Think of a way out of this, before you hear all about Adam becoming an accidental mass murderer in

  16. Developer post

    Patch Notes (1.11.2.0)

    Crash fixes Fix for terrain race condition Note : We are actively investigating launching issues for Nvidia 10-Series GPUs. Resolving it is our top priority. Thanks for your patience! Remember to restart the game to apply this update.

  17. Developer post

    Patch Notes (1.11.2.0)

    Crash fixes Fix for terrain race condition Note : We are actively investigating launching issues for Nvidia 10-Series GPUs. Resolving it is our top priority. Thanks for your patience! Remember to restart the game to apply this update.

  18. Developer post

    Patch Notes (1.10.2.0)

    This patch addresses several major crashing issues. Thank you to all the folks in the community who helped us beta test it! Special shout-out to Wanderbot, whose assistance singularly made this patch possible. Note : You will need to exit the game to apply the update.

  19. Developer post

    Patch Notes (1.10.2.0)

    This patch addresses several major crashing issues. Thank you to all the folks in the community who helped us beta test it! Special shout-out to Wanderbot, whose assistance singularly made this patch possible. Note : You will need to exit the game to apply the update.

  20. Rock, Paper, Shotgun

    Wot I Think: Hob

    Hob is immediately striking in its lovely decorative design. Torchlight was pretty in its own way, but here Runic have struck upon a gorgeous aesthetic, something that looks like it could be a Zelda spin-off (as in, not like any of the previous Zelda games, but could easily be th