Released
Nov 24, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Reboot

    Nikson and I are rebooting Dead Acres as Farmocalypse in the same manner that Dark Deception got rebooted. I think that one turned out pretty decent, so I'm looking forward to doing the same for Farmocalypse. You can follow our progress with the game on our (now active) Farmocaly

  2. Developer post

    Holiday Update

    Hey everyone! Dec update time! I know I haven't updated in a couple months, so I wanted to let you all know what is going on with Dead Acres development. As I have been called out for several times, I am horrible at accurately projecting release dates. Sometimes the delays are my

  3. Developer post

    Stone Cold Coming Soon!

    Stone Cold is almost complete and targeted for release sometime in the next 10 days. Stay tuned! A new level is finally coming and we are going to get more on track, releasing a new level every 2 weeks from here on out until finished.

  4. Developer post

    Multiplayer v1.1

    Multiplayer v1.1 is dropping tonight before midnight (PST). Here are some of the update fixes & features: - IP entry for "join game" has been removed - Joining games is now handled by a traditional matchmaker system - Games from both Steam friends & non-friends will be vi

  5. Developer post

    Multiplayer is LIVE!

    Oh man, finally. Multiplayer is up and playable :D! Some compiler issues for the Linux export slowed things down a couple of days. I hope you guys enjoy it with your friends. I will be starting a thread to report multiplayer bugs, should you encounter any. A couple known multipla

  6. Developer post

    Infinite Mode

    Update time! The Multiplayer update is getting close to dropping (finally). The one thing to point out is that there will be a single player mode as well (identical campaign) and that they will each reference separate save files (not shared). I am also getting rid of the level se

  7. Developer post

    Multiplayer!

    Hey everyone! Time for a new update on the feature that everyone has been requesting the most: multiplayer ːsteamhappyː. That said, the 4 player multiplayer update is coming very soon. We are targeting to have the push out before Steam Summer Sale hits. Additionally, the Early Ac

  8. Developer post

    Store Wrap Up

    Here's 90% of the items currently in Jack's store. Needless to say, there will be plenty to buy. See if you can guess what they are :P.

  9. Developer post

    Enemy Roll Call

    Here's a sneak peek at just a few of the enemies that will make an appearance in Dead Acres. There are still many, many more not shown. Enjoy!

  10. Developer post

    Weapons & Early Access Reward

    Just a heads up. Our launch build is set to have 30 weapons. We will add more in future updates based on player feedback. I will drop the list here shortly. I would also like to say thank you to all of the Early Access supporters by providing an exclusive reward. I am still givin

  11. Developer post

    Progress Report 1/5

    Hey everyone! Quick update. Dead Acres progress is still churning along. Thank you all again for your patience during Early Access! I know we have dropped the ball several times, but a full launch sometime in late February or mid March is looking very likely. I don't have a solid

  12. Developer post

    Good Times Ahead!

    Hello everyone! I've (understandably) received a lot of complaints about the lack of development and level updates. I wanted to get everyone up to speed on what is going on over here, so you don't think we've abandoned Dead Acres. Dead Acres is currently 90% complete art asset-wi

  13. Developer post

    Quick Bug Fix

    Just pushed an update that fixes a few bugs: - Fixed spitter zombies causing "pigeon poo" effect in Dead Country. - Fixed chainsaw turret not animating properly. - Fixed reinforced wall gate not showing sign post on top half - Improved grenade launcher. Now explodes on impact, bu

  14. Developer post

    Next 2 Levels - Stone Cold and Camp Fubar

    Here's a quick summary of what's up next with Stone Cold and Camp Fubar: Stone Cold - Jack knows where you can get some heavier artillery. Unfortunately, on the way there your RV runs out of gas in the middle of a radioactive desert wasteland, leaving you both at the mercy of att

  15. Developer post

    Rush Hour is Live!

    It's been a long time coming, but the Rush Hour update is now live :). If you've already beaten Dead Country, you might have to start a new game. Here's what's in the new update: Features: - Longer days and nights (50% longer) - New weapons: Crossbow and Sniper rifle - New traps:

  16. Developer post

    Dead Country Update

    Small update: Dead Acres performance and visuals are getting a boost! We've added some small visual flairs like depth of field, bloom lighting, color correction, chromatic aberration, and tone mapping to the game. We've also gone through and made some changes to dramatically incr

  17. Developer post

    Rush Hour Progress Update #1

    Rush Hour is 90% done. There are just a couple game breaking bugs we are working on at the moment that are holding things up. Our previous coder is also transitioning to a new job and we are getting his replacement up to speed. The first couple level updates will likely be slower

  18. Developer post

    Rush Hour Preview

    Hey everyone! Hope you are enjoying Dead Country so far! Rush Hour is almost ready. Here's a quick preview of what's coming: - armed human enemies - new city themed zombies (pigeon zombies!) - new boss to battle (if you can survive 24 nights in the big city) - new level music (De

  19. Developer post

    Update #1

    First update is up. This one is a small UI update. Here's what's new: - Title screen improvements. You can exit from the title screen now. - Options menu. Turn music and sound on/off. Set visual quality. - New music The larger Rush Hour update is only a few days away. Just bug te

  20. Developer post

    Dead Acres is Bringin the Thunder!

    The new Rush Hour update is coming! Will update this post with a solid release date once we get closer to wrapping things up. Also included in the update will be bug fixes, game balancing, new music and UI modifications. Enjoy this new track in the meantime :)!