Patch Notes - 20 June 2026
- Optimized framerate stability for all levels in Chapter 1.
Developer posts and news about this game.

- Optimized framerate stability for all levels in Chapter 1.

Hotfix: Improved performance in Level 0

Level 0 Visuals & Textures: I have fixed the textures in Level 0, addressing the negative feedback stating that the walls looked completely untextured. I've also reworked the post-processing so that Level 0 now closely resembles the classic yellow corridors the community know

Here is the English translation of the patch notes, keeping a clean and professional layout: Patch Notes — June 18, 2026 Artificial Intelligence Removal: Completely removed all forms of in-game Artificial Intelligence. Cinematics Update: AI-generated videos have been removed and

Content & Originality Removed AI-Generated Assets: We have completely removed all initial AI-generated content from the game. We truly appreciate your push for an original, human-developed experience, and that is exactly what we are focusing on now! Level 1 Adjustments Simpli

Main Menu Changes: As promised, I am starting to remove AI-generated graphics and replacing them with visuals and videos created entirely by me. My goal is to listen to the community. Level 1.1 Bug Fix: A reported bug in Level 1.1 has been resolved. The level now functions correc

Dear Adventurers , This update addresses multiple issues related to the Level 1 entity and core gameplay mechanics in Level 1 and Level 1.1. 🔧 Fixes & Improvements Fixed numerous issues with the Level 1 monster that caused unfair player detection. In Level 1 , it is no longe