DS_B.0.3.14
Fixed bugs for Demo version

Developer posts and news about this game.

Fixed bugs for Demo version

- Added event illustrations - Fixed an issue where storage containers were visible in the Farm - Adjusted unintuitive building colliders - Fixed an issue where nighttime vision did not load properly after loading a game - Fixed an issue where animations would stop on game load ev

- Fixed an issue where the game would not function properly when loading while an Expedition resoultion event was active - Added illustrations for random events - Added notifications when gaining Gold or Contribution Points through events - Fixed an issue where directly assigning

New Features Recreational Structures Random Events Expedition Decisions The Abyss (It accessible after reaching Region1 Floor5) - Balance WIP Scenario UI added to the Campaign Start Screen Added Mana Saturation settings UI for The Abyss Consumable Quick Slots For existing players

Bug Fixes Fixed an issue where event illustrations were not displayed Fixed an issue where some text keys were not properly shown Balance Changes & Adjustments Increased Turnip Room spawn weight: 200 → 300 Changed Lowell’s trait from Pessimist to Light Eater (This change does

Fixed an issue where accessory stats were not being applied Strange Seed healing coefficient increased from 10% → 15% Heart Bloom damage increased from 100% → 120%, Sunheart Bloom damage increased from 100% → 140% Near Death duration increased from 200 → 600

- Playable content has been limited to up to just before the Region 1 boss fight (Saves from Region 2 dungeons may not load properly) - Fixed an issue where units could not sleep in dungeon bedrolls or beds - Overall equipment stat values have been increased to approximately 1.5×

Increased the duration of mood buffs gained from sleeping in a room and eating food in a room from 1080 seconds to 2160 seconds (48 in-game hours at 1x speed). However, the duration for “Sleep in Bed” remains unchanged (approximately 24 in-game hours). Adjusted dungeon stay penal

Fixed a bug where Golems were not properly immune to burning. Fixed an issue where the tilemap rendering order was incorrect.

Disabled research from being performed at the Dungeon Research Table Alert tooltips now display the affected unit Fixed missing event illustrations Items on the ground are now counted as player-owned items Item list on the left is now consistently sorted Added a dungeon merchant

Improved handling and mitigation of memory leaks tutorial notifications would disappear when game is paused Reduced volume of bee movement sounds Fixed an infinite repair bug Fixed an issue where Demolition Mode would not function after exiting during the tutorial stage and then

Improvements Tutorial overhaul for a more approachable experience Main scenario questline streamlined to reduce unnecessary complexity Free Save Mode is now enabled by default Added completion feedback SFX for research and tutorial progression Adjusted default priority between ta

Improvements & Additions Added a significant number of missing text keys Added building quality information to the Inspect window Added functionality to save unit behavior options Improved stability for vision-related systems Bug Fixes Fixed an issue where bed construction pi

Fixed an issue where food was not being stored Fixed an issue where units would not attack enemies during auto-combat Fixed issues related to safety layers Fixed missing fonts and text errors in Chinese and Japanese Fixed an issue where the game would not start in Chinese/Japanes

Changed texts to notify Region1 boss fight is not available in playtest version.

Fixed steamer mode not working properly.

Fixed text not showing for interaction options when mouse hovered

FIxed near death tutorial lines not being divided as intended Fixed bow passive line2 skill not requiring least level Fixed some text related issues Lowered level 1->2 required Exp and items Elite,Boss monsters give less Exp Crop growing speed decreased

Improvement Added interaction support for Construction / Research. Fix Fixed an issue where enemy units became visible during unit patrol. Fixed a bug where up to 3 Bubblings could be summoned via the Bubbling Summon passive. Fixed a bug where Bubblings could enter a dungeon with

Bug Fixes Fixed an issue where buildings could be constructed on top of settlement creeps. Fixed a slight downward scrolling issue when using the mouse wheel to zoom in/out in the Research window. Fixed an issue where unit outlines were not properly applied when standing on flowe