Version 1.1.3
- fix issue with an invalid ship path - couple minor bug fixes
- fix issue with an invalid ship path
- couple minor bug fixes

- fix issue with an invalid ship path - couple minor bug fixes
- fix issue with an invalid ship path
- couple minor bug fixes
- fixed missing hire buttons
- fixed missing hire buttons
- fixed a couple minor bugs
- fixed a couple minor bugs
Updates: - Added Game Tips to hopefully improve awareness of various actions and capabilities** - Updated a lot of particle assets to improve performance - Updated ship maps to have fewer lights for better performance (WIP) - Minor changes to various missions to ensure milestones

Updates:
- Added Game Tips to hopefully improve awareness of various actions and capabilities**
- Updated a lot of particle assets to improve performance
- Updated ship maps to have fewer lights for better performance (WIP)
- Minor changes to various missions to ensure milestones are detected to advance game (WIP)
Fixes:
- Fix all known issues from Unity crash reports
- Fix can't see menus by clamping resolution to minimum of 1280x720 (WIP)
Work In Progress:
- Working on new settings menu/system to reduce complexity
- Working on an overhaul to our resolution handling to improve issues with low/high-resolutions
- Working on an overhaul of all main menus to improve layout across all resolutions
- Performance improvements with particles, lighting, and assets
- Profiling memory and allocation issues for longer-term planning of potential asset loading/unloading and texture packing
** Game Tips Feedback:
- feedback is welcome on these new game tips that are meant to be helpful, but if they are annoying let us know
- you can disable Game Tips with the toggle button next to the one for lowering/raising walls
- we are considering either persisting the state of "show/hide game tips" across all games
- we are also considering showing them by default only in tutorial mode
Star Command Galaxies Is Available Now Commanders – we are over-the-moon to announce the full release of Star Command Galaxies. For those of you new to this, you take on the role of a Star Command Captain. Following perilous orders you command a starship of low-wage workers on a


Commanders – we are over-the-moon to announce the full release of Star Command Galaxies.
For those of you new to this, you take on the role of a Star Command Captain. Following perilous orders you command a starship of low-wage workers on a galactic adventure to save the universe:
• Hire inept crew
• Explore strange galaxies
• Battle in epic strategic ship battles
• Repel alien invaders, or take the fight to their ship
• Survive dangerous away missions
• Uncover evil plots to destroy the universe
• Do something to prevent those evil plots... or die trying!
Star Command Galaxies is an independently developed Starship Strategy Simulator - with a kicking soundtrack, heartwarming pixel-art and witty humor. It is the sequel to our hit mobile game Star Command - you might remember.






So what is in the Full Release?
1 epic single-player campaign.
Containing 9 main Missions that each have 2-5 encounters. Each time you play the game these encounters can change. Average play length is around 5-10 hours depending on your completionism.
What should I know before I play v1.0
So for now, you can only save when you are at your station - we want to enable mid-mission saves but for now just know this is the reality. If the game crashes (time to time) you will lose all your progress that mission. We apologize for this.
Honestly, the game shouldn't crash very often and we are working diligently to make it as stable as we can and will be using your valuable crashes as data to further fix. If it is too much for now, let us know in the comments or your review - we will keep fixing any crashes.
We will add mid-mission saves as soon as we can. And this will help alleviate a lot of the pain of crashes. Thank you for your patience.
Why is it buggy? Why does it crash?
We have refined and polished this as much as humanly possible but it is time for a bigger audience to react and enjoy the game - while also understanding we are a small team.
We need the numbers of a full release to start to get greater feedback and metrics to continue to develop the game and even fix crashes and bugs as you come across them.
Help us continue to improve the game in by posting your feedback in the discussion forums.
Why has it taken so long to develop?
This is our second game we have ever developed - we are noobs. We have learned so many important things along the way - we restarted development 3X times, have lost team members, and it ended up being one and a half people working on it part time evenings and nights. Truly it has been a project of love. But all of that is behind us - this is a the v1.0 we always imagined.
So what is next?
If we sell even a marginal amount we can basically keep working on the game and fix bugs for a really nice v1.1, v1.2 etc.
If the game sells moderately well we have a TON of half-baked and semi-done features to expand the Star Command galaxies experience in a lot of great ways. New gameplay modes, new gamplay content, more kits and enemies, more weapons, more ships, the ability to construct your own ships, new campaigns, new away missions on planets, multiplayer - the sky is the limit and we've started a lot of them - so if we have decent sales we will stick with this game - and be much more transparent.
We want our audience to dictate what things we develop next to a degree as well so lookout for surveys or forum discussions to participate in the future of Star Command.
Finally just wanted to say thanks to everyone for believing in independent games and what makes them so unique and original. It's not perfect but it is an experience developed with passion and love.
Thanks so much for all of your support - now get playing!
Fixed issue where full player UI stays hidden
Fixed issue where full player UI stays hidden
- Minor update for official release.
- Minor update for official release.
Updates: - Add new Game Tip popup that is presented to help further guide the player on how to use ship systems as well as explain various game mechanics and resources (with associated toggle to hide/show) - Additional names included in the Ship Name randomizer in the Ship Creato
Updates:
- Add new Game Tip popup that is presented to help further guide the player on how to use ship systems as well as explain various game mechanics and resources (with associated toggle to hide/show)
- Additional names included in the Ship Name randomizer in the Ship Creator menu
- Update a bunch of configuration for mission encounters, dialogue, enemy/item/weapon stats, loot drops, and various delays in dialogs
- Improve some icons and other sprite assets
- Clean up and improve encounter dialogue strings and some other weapon/kit descriptions and tooltips
- Clean up Main Menu Items (spacing, click region, etc)
- Working on some final release polish including credits screen.
Fixes:
- Fix all known issues from Unity crash reports
- Fix issue with incorrect bonus display when changing between Red and Green alert states
- Fix related issue with crew assignments when changing between Red and Green alert states
- Fix issues with repair stats when leveling up engineer
- Fix issues with character upgrades
- Fix minor issues in map and object templates (configuration)
- Fix issues in beam weapon
- Fix issues with shields not being available for purchase
- Fix top bar button toggle states when using keyboard shortcuts
- Fix mouse over highlighting and icon states for top bar toggle buttons
- Fix issue with overlays not blocking mouse input (game controller / edit ship name)
- moved mouse over details panel above Crew Panel for improved UX - reduced size of a few explosions - fix Heal Fleet mission victory conditions - fix missing and extraneous tiles on various ship maps - fix an issue where medic/repair kit had pistol assets - fix a ship lights for
- moved mouse over details panel above Crew Panel for improved UX
- reduced size of a few explosions
- fix Heal Fleet mission victory conditions
- fix missing and extraneous tiles on various ship maps
- fix an issue where medic/repair kit had pistol assets
- fix a ship lights for during battle
- fixes for a bunch of Unity exception reports (most aren't game-breaking issues)
Notes:
* we are finally narrowing down an official release date (weeks, not months)
* on that note, FYI, "Release Candidate" for us means "no new features or content" (sorry for any confusion in how we worded the "Prepare for Launch!" post, where one might have thought it meant release was imminent)
- fixed Bed Bug where crew would stop recharging after only one crew reached full health - fix a few mission and item scripts - tweak various mission and item content - add checks to fix some of the issues reported on Unity's Cloud Diagnostics * feel free to post any continued or
- fixed Bed Bug where crew would stop recharging after only one crew reached full health
- fix a few mission and item scripts
- tweak various mission and item content
- add checks to fix some of the issues reported on Unity's Cloud Diagnostics
* feel free to post any continued or new issues in the steam community forums
- fix a few crash analytics issues - fix ship upgrades not working for shields and recharge - minor updates to various mission (fixes and improvements) - support resolution up to 2560x1440 Known issues: - if one crew gets out of bed all crew stop re-energizing - other issues are
- fix a few crash analytics issues
- fix ship upgrades not working for shields and recharge
- minor updates to various mission (fixes and improvements)
- support resolution up to 2560x1440
Known issues:
- if one crew gets out of bed all crew stop re-energizing
- other issues are being posted and discussed in forums
Star Commanders – We are excited to announce final release is upon us. This update is the final release candidate . That's right Star Command is complete and we are running a final flight-systems check before full launch. So get out there Captain, and launch to explore the fully

Star Commanders –
We are excited to announce final release is upon us. This update is the final release candidate.
That's right Star Command is complete and we are running a final flight-systems check before full launch. So get out there Captain, and launch to explore the fully complete Star Command Galaxies.
Thank you for your years of support. Yes, this is a final release candidate out of the blue!
Leave us all of your thoughts on the discussion forums. All crashes will be reported to our cloud tracking automatically - just an fyi.
We are preparing for launch Star Commanders! Please test this final release candidate v1.0. Everything has been fundamentally and significantly overhauled, optimized, and polished. Complete game is present with full features. Please report feedback of all variety on the steam pag
Please test this final release candidate v1.0.
Everything has been fundamentally and significantly overhauled, optimized, and polished.
Complete game is present with full features.
Please report feedback of all variety on the steam page discussion forums
Warballoon will receive meta-data reports of crashes - description of any reproducible scenarios will be appreciated as will qualitative feedback of all types!
Thank you for your contributions to making the final launch preparations before take-off.
-Warballoon
IT... IS... ALIIIIIIIIVE!!! And playable. Star Commanders we are launching an all-new BETA and we can't wait to hear your passive aggressive dismissal of our progress! But for the lucky few of you still alive (on our steam page) this isn't a giant hulk of dead video game - it is
IT... IS... ALIIIIIIIIVE!!!
And playable.
Star Commanders we are launching an all-new BETA and we can't wait to hear your passive aggressive dismissal of our progress!
But for the lucky few of you still alive (on our steam page) this isn't a giant hulk of dead video game - it is a living breathing undead zombie video game: play it now!
Update Features:
• The FULL game from start to finish.
• 8 Tendrils to explore
• Each tendril features independent missions and encounters
• Full rebalance update
• Full bug-squashing update
We are so excited to have you play it!
Give us your impressions - a more thorough update will replace this post shortly, but for now.... GO PLAY IT!
Thank you!
Warballoon.
FINAL BETA NOW. Star Commanders, We need your help for the FINAL BETA build! This build has the full game. Some parts may be a little unrefined, but it is all there, awaiting your feedback . We can't do it without you - our loyal and fully expendable cadets. What is there: • 8 co
FINAL BETA NOW.
Star Commanders,
We need your help for the FINAL BETA build! This build has the full game. Some parts may be a little unrefined, but it is all there, awaiting your feedback.
We can't do it without you - our loyal and fully expendable cadets.
What is there:
• 8 complete mission sets
• Dozens of randomly generated encounters
• All new weapons, enemies, ships, ship weapons... it's a LOT of new stuff
• Initial balance, pacing, economy and difficulty
What we need:
• Bug reports
• Play impressions
• Critiques and suggestions
• Unflinching Heavenly Praise
• Brutal honesty
• Odd stuff
• Wish lists
• First born children
• Kidneys
• Gameplay impressions
What isn't there yet (on purpose)
• 100% Final dialog
• Placeholder artwork, encounters,ships
• Less redundant random encounters
• final storyline... and a big twist!
Please post feedback in the discussion (steam forums) or even in the comment section of this post.
Where do we go from here?
We will take everything and anything we receive and do our best to improve and implement it before the final launch. This version of the game will help us test pacing, difficulty, overall impressions, balance and bugs.
Good luck captains!
Greeting Star Commanders, We have been hard at work on getting the FINAL BETA but we need a small group of you - the chosen few reading this - to PRE-TEST to make sure there are no showstoppers. We need you strong, able-bodied, young cadets to find any GAMEBREAKERS before the BIG

Greeting Star Commanders,
We have been hard at work on getting the FINAL BETA but we need a small group of you - the chosen few reading this - to PRE-TEST to make sure there are no showstoppers.
We need you strong, able-bodied, young cadets to find any GAMEBREAKERS before the BIG GROUP gets into their easy-to-open FINAL BETA update.
SO please - help us see if there are any GAMEBREAKERS over the next few days to help prepare us for FINAL BETA launch.
If you are here to avoid such frustrations - we should be releasing the FINAL BETA shortly.
THANKS AGAIN - as always.
WARBALLOON
Leave comments & feedback & bugs & hatemail here or in forum.
TO PLAY GO TO:
Please go to your Library >> Star Command Galaxies >>> Right Click - 'Properties' >> BETAS >> betatesting - [down arrow] 'Beta Testing branch' AND THATS IT ... (no password needed)

Star Commanders, The solar flares are flaring, the Glorsnoofs are snarlinging, and another BETA update has landed. Star Command BETA v 9000.3 has arrived and it needs your beta testing! Does it load? Is it boring? Who is your Daddy and what do they do? Tell us! Help us! Love us?
Star Commanders,
The solar flares are flaring,
the Glorsnoofs are snarlinging,
and another BETA update has landed.
Star Command BETA v 9000.3 has arrived and it needs your beta testing!
Does it load?
Is it boring?
Who is your Daddy and what do they do?
Tell us! Help us! Love us?
HOW TO HELP:
Please go to your Library >> Star Command Galaxies >>> Right Click - 'Properties' >> BETAS >> betatesting - [down arrow] 'Beta Testing branch' AND THATS IT ... (no password needed)
Start the game... Play the game... Love or hate the game... Post your thoughts in this comment or in steam discussion board... Tell us about why it cheated on you with Volnar.
Psshh Volnar, what does it have that I don't... besides an armada and thousands of blood-oathed underlings at their every command.... damnit.
Here is a short list of the bugs we attempted to fix:
fixed big issue with enemy damage making objects unrepairable
fixed hull placement in buy menu
RMB = deselect character
fixed 'So Many Bugs' encounter
added verification to main menu popups
got rid of baddies prematurely triggering encounter steps (we hope)
Zombie Encounter should now work? I hope!
fixed tooltips so they work on way more objects
Had a big bad bug if you picked green nebulus ship
crew no longer auto leave posts
disabled quickjump whilst at station
The game is thoroughly tested until the Zombie Encounter.. then its kind of wild-west... still getting there.
Star Commanders, After a few long orbits in the outer asteroid belt, we are happy to report we have a brand new BETA build up on the Beta-testing branch on Steam. It is live right now, you simply need to enable it inside the game 'properties' in your Steam Library. So what is new
Star Commanders,
After a few long orbits in the outer asteroid belt, we are happy to report we have a brand new BETA build up on the Beta-testing branch on Steam.
It is live right now, you simply need to enable it inside the game 'properties' in your Steam Library.
So what is new? Well we fixed a lot of the AI, and a lot of mission polish, balance and tightening of all things all around. It is simply in a much better state and should feel very good.
You can also theoretically beat the entire game now. The latter missions purposefully use repeated encounters to placehold - but if this all works we'll update those before final launch with new challenging content.
What we would LOVE is overall feedback about your time in the game - any consistent bugs? What annoyed you? What did you love? What do you want us to work on the most to improve? What do you miss from mobile? Any feedback is welcome and appreciated!!!
So, we are now entering final descent to landing and we are happy to have you aboard! Let's hope we don't crash and burn!
-Warballoon
Hello Star Commanders! We would love to get your feedback on the latest beta we just put up on the beta branch. We are excited to hear your thoughts! So this is a 90% done version and should take about 2-5 hours to play from start to end. We have turned off the second half of the
Hello Star Commanders!
We would love to get your feedback on the latest beta we just put up on the beta branch.
We are excited to hear your thoughts!
So this is a 90% done version and should take about 2-5 hours to play from start to end.
We have turned off the second half of the game for now, as we think that we can tweak and balance it based on feedback we get from this beta.
So PLEASE let us know how the latest game plays, and we will be improving it based upon feedback as we make the final push!
What’s in there now:
4 adventures: Salvage, Rebel chase, Asteroid SOS, Orbital Decay.
What is done but we have disabled for now - waiting for YOUR feedback for balance and pacing:
5 More adventures: Rebel Wave, Tourist Trap, Grolbellion, Rebel Base, Ending
Those 9 adventures will be our launch title: there will also be other game modes of various sorts.
Thanks for your help! and thank you ahead of time for giving us your honest feedback.
Thanks!
Warballoon
PS to play the beta’s ‘Beta’ - right click on Star Command Galaxies in your library, go to ‘Properties’ and then ‘Beta’ and you will see the Beta branch available in the dropdown menu.
Hey Star Commanders, As we approach a more and more complete version of Star Command Galaxies we'd love to have your input if you are up for the task! We are releasing the latest BETA build on the Beta Branch as of now. The game is like 90% there but that last 10% will make the g
Hey Star Commanders,
As we approach a more and more complete version of Star Command Galaxies we'd love to have your input if you are up for the task!
We are releasing the latest BETA build on the Beta Branch as of now.
The game is like 90% there but that last 10% will make the game sing - but until it does we need your help, in the comments/discussions with the following items:
- BUGS? If your game crashed our back-end will register these bugs - GREAT - most likely no discussion needed. Still though, we would like to hear the stories behind these incidents to make sure our findings match with your crashes.
- SOFT BUGS? Any weird oddities / game-enders / weird moments / stuck? / Not working?
- Concepts that took too long to understand? Is there something that seems awkward to understand or things about the game that made no sense for a while.
- Weapons or enemies feedback - overpowered/underpowered/too useless etc.
- Economy feedback - "too easy/hard to get gold, scrap or medicine"
- Your worst 2 things about the game
- Your top 2 favorite things about the game
What would you add if you had a week?
THANKS THANKS THANKS
Warballoon.