Hotfix 0.8.9
+ Improved a few backend performance issues + Added the ability to vote skip the intro cutscene
Developer posts and news about this game.

+ Improved a few backend performance issues + Added the ability to vote skip the intro cutscene

+ Fixed some interactions being instant + Fixed marksman NVG which broke after fixing other classes' flashlights + Relit the labs to look nicer (potentially improved performance too) + Daily collision fix

+ Major objectives award 5min of extra time + More loading issues fixed (that's gonna happen a lot) + Fixed interacting with gadgets showing revive progress + Fixed no interact sound + Potentially fixed missing teammates icons on the map

+ Fixed missing new sublevels

+ Fixed a couple of doors not being locked when they should be

+ Fixed placement menu showing wrong key + Fixed More missing collision + Improved performance some more + Attempt to fix vent crawling + Elephant can no longer grab through walls + Players accidentally hitting the death zone will now properly be registered as dead, preventing so

+ Survivors now get their location revealed for major objectives + Fixed several missing collision issues in Façade + Fixed blood decals being spawned too many times + Players can now see their own revealed state + Fixed large containment cells having a locked door that wasn't me

+ Fixed blood decals spawning too many times + Fixed some missing collisions on walls + Fixed host not being able to go back to lobby

+ Fixed "Timed out" menu even if you joined succesfully + Fixed not being able to start game

Changes: + Fixed attack damage only being applies after a delay + Fixed blood splatter decals - Removed a debug item

This is the biggest update yet! Changes + Added Placement system for Juggernaut Shield and Support Turret (Press ability button again to place, press X to cancel) + Elephant grabbing players now plays a sound and screen shake + Gave Monster temporary invulnerability upon getting