Lux and Nox enter the Labyrinth
- Lux and Nox are playable characters - New Labyrinth layout with trial chambers - New UI elements - New Items - Following updates will include more detail!
Developer posts and news about this game.

- Lux and Nox are playable characters - New Labyrinth layout with trial chambers - New UI elements - New Items - Following updates will include more detail!

- Added Final Chron, Chron's Arena, and tweaked AI target switching behavior - Added HUD elements for the current bosses name and health bar - Updated Chron's Model both for the final fight and the Labyrinth. (Though his behaviors could still use tweaking!) - The Labyrinth and Ch

- Feebee the shop goblin has been added to the safe zone at the end of each Labyrinth. - Feebee can also be found in levels, donating Shekels to her will give a cumulative 10% discount on all her wares in the Labyrinth. - Safe Teleports have been added to spawn randomly around th

Kind of a big core system added, Companion AI. - The "Skyhopper Egg" item now spawns a companion frog to fight for you. When a Skyhopper dies, it will respawn after 30 seconds. - Interactable companion has been added as well into the director spawn pool. Every map has a chance to

A few days late on this update! Had a touch of food poisoning. - New Interactable - Crystal Shards - Shards spawn randomly around the map, each giving you 1-3% Attack, HP, or Speed. The Shards stats are persistent for the duration of your run. In the future shard types may be lim

- Sabul and Pru melee hitboxes increased to 160 from 120 - Meir given a HUD element to track sentinel beam charges. - Aimed Abilities now have a downward trace to check for when aiming above the ground, a length variable to set for each call, and so Sabul wall and Amari plant no

- Cooldowns no longer show float, only whole numbers. - Pulled Carcer from the teleporter map rotation for now - Event Dome color has been tuned down by like 90% - Damage indicator now triggers when falling out of bounds. - Boosted the brightness levels on Nemus as a whole by lik