Updates in 2026.40.1 (alpha 1)
Tree content overhaul — replaced spruce, beech, aspen, black alder; added birch; new oaks as prominent trees. Greens/whites density tuned. Fixed placement of objects on ground level.
Developer posts and news about this game.

Tree content overhaul — replaced spruce, beech, aspen, black alder; added birch; new oaks as prominent trees. Greens/whites density tuned. Fixed placement of objects on ground level.

Ported to latest engine version Optimized world generation Brought back prominent trees who went missing Adjusted how walls and fences are generated a bit Improved placement of water in watercourses Improved looks of cliffs Adjusted placement of controls on the foot of cliffs

Added support for earth banks (ISOM 104), rendered in heightmap Improved cliffs (ISOM 201, 202) import and visuals, rendered in heightmap rather than separate meshes Open form lines (ISOM 103) now shape the ground properly Added support for minimum size symbols on map (308 marsh

Tuned vegetation density, thus visibility, in white and green parts Proper placement of controls in relation to the control object (no more controls inside Boulders) Minor updates to test map Improved map render: Brown objects no longer overlap Slope lines are on the map

New features Improved GPS replay; added tail and tail colored by speed New improved loading screen Made vegetation boundaries crisper Camera exposure reduced while reading map Fixes Adjusted amount of trees in dense areas Improved camera zoom-in in dense areas Fine-tuned map read

Running speed slows down, as long as map is up, until almost full stop (resets after closing map) Map zooms in on character when traversing dense areas (to emulate reduced visibility)

Tuning VRAM threshold for auto detect settings Added keyboard shortcuts for map controls: R -> auto rotate F -> focus next leg V -> focus previous leg

Various small UI fixes Graphics settings are properly saved and loaded

Initial alpha 1 release.

feat: Optimized landscape mesh

fix: Solved various bugs in GPS-replay

feat: Crude random course generation from existing controls in race/map feat: Added more controls to demo race/map feat: Automatic placing of control posts on correct side of control object feat: Full control definition implementation feat: Tilted map a wee bit for realism fix: T

Fixed (hopefully) crash related to foliage assets

More grass and foliage Optimized world content generation Fixed building models Fixed bug with missing walls Improved player start location and initial camera rotation Improved rendering of magnetic north lines on map

opt: world generation opt: Reduced number of assets used opt: ambient sound effects

fix: removed erroneous undergrowth collision opt: testing new spawn grid for splines (walls etc) content: adjusted amount of undergrowth opt: improved speed of asset generation fix: better distribution of trees

added wobble effect while running added out of bounds symbol that generates invisible walls in the world added PerfFlyby mode creating plowed ditches in cultivated land fix: race course images correct fix: corrected rendering of dotted lines on map

Small updates to demo map Several optimizations to world content generation Optimized shadows Pre loading assets on game start

Various optimizations to world generation

Roads have collision