1.7.1
Hotfix for missing purchases after the shop
Developer posts and news about this game.

Hotfix for missing purchases after the shop

Minor adjustments in play balance.

This build is mostly under-the-hood work to keep things stable. ## Fixes - Fixed cube display on Intel Macs - Starting a new chapter no longer gives you a quick level up immediate level-up.

Bug fixes and some quality of life improvements. Features Rebuilt Qubit Shop. Your current loadout and the new offers now sit in two separate rows. Plan buys and sells freely and undo anything. Nothing is charged until you press Continue, and rerolling resets your plan. Calmer co

RelNote PlayTest Added challenges to give you run variety once you’re crushing the runs, chapter restarts to help you get there more regularly, slammer slams and a bunch of shop improvements. Features Challenges. A new mode of four tiers of twists on the story campaign, unlocked

This is a big one. New players get a proper guided tutorial, Story mode gets cutscenes and a redesigned interstitial look, and Spiral mode graduates from experiment to the real thing. Underneath that, a long list of fairness fixes to spawning, matching and docking timing. ## Feat

Added the new Run mode that gives you a building Qubx experience in an intergalactic story line! Gain powerups and shoot for run high scores. Regular play still available through quick play. This is a new mode, so please share any feedback!

Improved story mode for on steam deck