September 17 Fixes
Fixes Forgotten Kingdom Door should work properly. Abies Island Door should work properly. Fixed some collisions.

Developer posts and news about this game.

Fixes Forgotten Kingdom Door should work properly. Abies Island Door should work properly. Fixed some collisions.

Fixes Fixed the arcane eyes in Elemental Grove Monsters should no longer spawn on top of the player Ending a battle at the same time your monster died to poison no longer freezes the game Runes can no longer be used in dungeons Draconid Commander portrait now shows correctly Remo

We are excited to share the Monster Alchemy Roadmap ! To give you a clear look at what’s coming, we’ve broken our development plans into four phases. We're aiming for roughly three months per phase, though exact timing may shift as development progresses. Phase 1 New Room: The Fo

-Combo Master Achievement now works correctly -Queued effects after ending a battle (Status, healing etc...) should trigger faster. -Fixed some NPC dialogues Skills Fixed: - Blazing Slash - Burning Cyclone - Combustible - Molten Generation - Ripe Taker - Sea Guardiam - Soothing B

The day is finally here! Monster Alchemy is officially live in Early Access on Steam! If you told us a year ago that our game would reach 25,000 wishlists, we wouldn't have believed it. As a small team, we started this project simply out of our shared love for classic RPGs, monst

We're updating the demo with some fixes and some QOL features. New feature: Press any key to skip the summoning animation. Now the order in which monsters mine resources is based in Workspeed (previously was based on team position) Now turn orders are based 100% on agility stat (

We’ve just pushed a major update to the Monster Alchemy Steam demo! Your Progress Will Carry Over to the Main Game Starting with this build, 100% of your demo progress will carry over directly into the Early Access release on September 10th. To enable this transfer system, this u

After a lot of work, testing, changes, broken things, fixed things, and probably a few more broken things before launch, we’re almost there. We’re really excited to finally get the game into your hands and see what you think. There’s still plenty we want to show you before releas

We officially hit 10k wishlists!!! 🦖 To celebrate, we wanted to show you how far Monster Alchemy has come. Here is a little look at how much the game has evolved from its chaotic early prototype days to what it is today. Thank you all so much for believing in this project and be

Hey everyone! Umbra here, back with another update on Monster Alchemy's development. This has been one of our most exciting months yet, we've introduced systems that fundamentally change how you interact with your monsters. Here's what's new: Monster Passives Every monster you cr

Hey everyone, Umbra here again with our second devlog! We've got a full video breakdown linked below if you want to see it all in action. After one month of grinding with your demo feedback front and center, we've poured our efforts into three major areas to make Monster Alchemy

Hey! :) I'm Umbra, a member of Team Metacarpo. We've been working on Monster Alchemy for over a year now , and a few weeks ago we took the step that scared us the most: releasing the open demo. Today I want to share how it went, what you told us, and where we're headed from here.

Hi everyone ! Quick update. First off, thank you to everyone who played the demo! The feedback has been invaluable. We hear you loud and clear, and we're already working on the next version focusing on: Crashes & Optimization Usability & More Settings Resource Balancing B

Thank you so much to everyone who tried the demo and sent us your feedback. It really helped us track down these issues and make things better. We hope this update makes the experience smoother and more enjoyable for you! Added a pop-up confirming the selection of your initial mo

The wait is over! The demo for Monster Alchemy is now LIVE on Steam! Create, fuse, and command your own unique creatures in this crafting RPG. Your monsters are your tools, your weapons, and your creations. Play the demo now! : View game page

We are thrilled to officially unveil Monster Alchemy , a crafting RPG where you master the art of creating life itself. Synthesize unique monsters from scratch, fuse them into more powerful forms, and command them in strategic turn-based battles. Explore a world filled with ancie