Patch 0.3.0.1
Fixed supply issue in the battle of Adys in the First Punic War Campaign.

Developer posts and news about this game.

Fixed supply issue in the battle of Adys in the First Punic War Campaign.

Generals, the second campaign is out!!! After much historical reading, drawing of maps, and testing, we are incredibly excited to announce that The First Punic War is now playable in Roman General. It includes 19 new missions and naturally lots of new Carthage units. We really ho

Many small fixes and improvements. Huge thanks to all who have given feedback on steam and discord. - Fixed Json error in battle of Maleventum not allowing any units to be deployed - Fixed Json error in Final battle of Tarantum where there was not player army - Fixed veterancy fo

Small patch with som bug fixes and performance fixes. The game now works for mac again!! There was a error in how the game was exported to mac so that it would not launch. Thank you for all feedback and patience while this was being fixed. There was a bug in the battle of Locri w

Version 0.2 has been in the pipelines for some time now and includes many bug-fixes, UI and quality of life improvements, and a bunch of new features. - Take-back added!! - Naval combat, embarking, and disembarking now available - The UI when buying units has been improved and in


A bunch of fixes and improvements: - Pressing the space button during the briefing no longer ends the end turn - It is now possible to change the difficulty during a campaign - Now no longer possible to break game by moving units when it is not your turn - Engineers can now build

The game now also runs on Mac! Marcus has a purple cape, plus many other improvements: - New campaign selection page - ESC-button now opens main menu - Updated General assets to Marcus - Icons for unit stats - Updated Road movement costs so that they are quicker to move over - Fi

- Added sound effects - Upgraded to use new remastered songs - Hastati strength upgraded from 10 to 12 and cost set from 280 to 250 - Princeps cost increased from 350 to 370 - Hastate cost increased from 365 to 370 - New Ballista icon for Battle of Croton Glory to Rome!

Fixed bug where the game breaks when starting a new campaign after completing the turorial. Glory to Rome!

Some small fixes: - Cannot disband enemy units - No longer possible to break game by restarting tutorial - Glorious difficulty now has only one save instead of none - Fixed timing issue in fist campaign by spamming space bar Glory to Rome!

Huge thanks to all who have supported Roman General and contributed with feedback. If you haven't already please join the discord server: All feedback and wishes for new improvements, unit balancing, or new battles would be greatly appreciated. This is only the beginning. Glory t

Welcome General The first round of bug fixes and game improvements are now out. Some of the new fixes includes: - Added the first achievements - Passive unit ability containers in the unit info don't look like buttons - Showing difficulty in main menu - Updated some unit ability

End turn button will no longer be hidden Pyrric Campaign correctly labeled as coming soon Fixed window scaling to fit screen resolution