Button Prompts
Button prompts have been added into the game GUI, and also for certain gameplay elements like talking to NPC's or opening chests etc.
Developer posts and news about this game.

Button prompts have been added into the game GUI, and also for certain gameplay elements like talking to NPC's or opening chests etc.

Bouncy objects that give you a "big jump" like Couches and Cars have been updated to make it feel more responsive. You no longer need to wait for the object to be moving upwards. You will get the big jump every time from just pressing jump after landing.

After the recent update enabling rope intersection as a grapple method, there has now been visual feedback added to reflect this.

Some moving grapple point were causing Hamish to clip the ground and get stuck. This had now been fixed.

Impactful update to the gameplay in how grappling works. You can now successfully grapple by intersecting the rope with a hook point or an airborne enemy. If your aim is off and you are within a certain range Hamish will auto target the grapple point. So does this mean the game i

Some players were missing wall jumps due to Hamish's movement. (pressing jump after leaving the wall) Hamish will now stick to the wall for 10 frames meaning the player can press the direction of the jump and then jump after. If no jump is pressed after 10 frames Hamish will deta

A bug causing the cursor to move fast in the shop has been fixed.

A bug causing the game to crash while hitting spikes on the snowboard has been fixed.

A Speedrun Bounty is now live for the HAMISH Demo! Head over to bountyboard.gg to take part: HAMISH is a brutally difficult action platformer, and Nox City is designed to push even experienced players to their limits. CHALLENGE Download the HAMISH Demo on Steam. Complete the firs
