Update notes May 16
* Fixed save slot not persisting * Added settings access during the game too * Auto Train reworked to Auto Attack

Developer posts and news about this game.

* Fixed save slot not persisting * Added settings access during the game too * Auto Train reworked to Auto Attack

Added proper mouse input support Fixed save slots deletion bug

Improved balance Fixed few small bugs Added confirmation popups on important actions Game scaling tweaks (bigger range of monitors support)

Fixed saving issues

It's been a while - and I know some of you showed genuine interest about this game! I wanted to come back and let you know: Idle Squire is officially live on Steam! You train your squire by simply working at your PC. Every keystroke is an attack. The more you type, the stronger y

Hey everyone, Just a quick update that the Idle Squire will participate in the Steam Next Fest and it also got a nice update on the balance stability and content (added more roguelite skills for the DEMO).

Hey everyone, The past few months have been pretty busy on my side, but things are moving along nicely. I’ve just uploaded a new trailer and the public demo for Idle Squire is now live . The trailer does a much better job of showing what the game is actually about, and the demo l

Hey everyone, Life happened, and development slowed down a bit - but Idle Squire is very much alive! I’ve been sneaking in some work whenever I can: a few optimizations, small fixes, and bits of polish here and there. Nothing flashy this time, just keeping the project moving forw

Hey everyone, A quick update! Idle Squire will have a multiple save file support , which I’m currently finishing up. Soon you’ll be able to have separate runs - experiment with different builds, or just keep a backup for fun. I’ve also added a new frame around the game window to

Sometimes the best place for an RPG isn’t fullscreen at all - it’s right there in the corner of your screen while you do other things. Here’s how Idle Squire looks running alongside a regular desktop. The squire trains, fights, and grows stronger quietly in the background, while

Hey folks, This is a small one, but it’s a fun milestone: the icon that will show up in your Steam library once Idle Squire is out. It’s just a tiny picture, but for me it makes the project feel closer to being real. Next time you’ll see this icon, it’ll be in your own library.

Hey everyone, I wanted to share one of the systems I’ve been working on: artifacts . These are rare items your squire can discover while adventuring, and each one gives a permanent bonus. Over time, collecting them adds up and slowly turns your little helper into something much s

Hey everyone, I’ve been quietly working on a small side project called Idle Squire – and the Steam page is finally live! 🎉 It’s an idle RPG that runs in the corner of your screen. Your little squire fights monsters while you type, work, or browse. Sometimes I joke that it’s my c