The Guild II Renaissance

Runeforge Game Studio · THQ Nordic

Released
Jul 28, 2010
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Europa 1410’s EA Release Date and Clarifying Our Vision

    Dear Friends of The Guild, We are excited to announce that The Guild 1 Remake: Europa 1410 will launch into Early Access in exactly four weeks, on the 17th of September . We will also update the demo on the same day, so its content is on par with the Early Access version of the m

  2. Developer post

    4.727 (Beta) - Workshops hotfix

    Back again! We're finalising the work on the AI Labor logic for automatic production in workshops. It is a complex system, that was changed with the recent introduction of Priorities- but we believe it is coming back even better as before and it should work much better. If you ar

  3. Developer post

    4.724-726 (Beta) - Bugfixes impacting AI Production & More

    Here we meet yet again! Another round of fixes, this time we're looking into more fixes for the production of items but also movement tasks, music, character affairs and updated localization. If you are using Reforged, please make sure to update your mod to reflect the bug fixes.

  4. Developer post

    4.722-723 (Beta) - Building Management & Medical Treatment hotfix

    Awo again! We are now releasing the fixes for the following features. If you are using Reforged, please make sure to update your mod to reflect the bug fixes. Building Management - Production Fixed the priority production order you set not reaching the workers properly: the displ

  5. Developer post

    4.721 (Beta) - Savefiles compatibility & Bugfixes

    Hello again! We've implemented some changes to make the following happen. Reforged has also been updated, so please SYNC your mods if you are a Reforged user. Older Savefiles Compatibility Made older savefiles load properly on 4.721. The game will now adapt to the newer systems t

  6. Developer post

    4.697-4.72 (Beta) - Counting/Guild Houses & More

    Gr eeeeeeeee tings! We are finally back with another update for The Guild 2: Renaissance. To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6. For

  7. Developer post

    Economy and Events in The Guild - Europa 1410

    Greetings, aspiring business owners! Welcome to our 7th dev diary! Last time we talked about goods and items ; now we want to expand on this and focus on in-game economy and the effects of global events on your playthrough. These are two of the most discussed topics since the rel

  8. Developer post

    The Guild - Europa 1410: Demo Update #1

    Hear ye, hear ye! We bring an update to the demo of The Guild - Europa 1410, with additions and fixes alike. The most notable addition is a new map named Herle, part of the duchy of Brabant. In 1410, Herle was a fortified church; today it is part of the Dutch city of Heerlen. Her

  9. Developer post

    4.696 (Beta) - AI & Interface

    Greetings! And we're back, with even more! To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6. For this release, the version shown on the main men

  10. Developer post

    4.69-695 (Beta) - Crime Sight & Achievements & Bugfixes

    Greetings! And we're back, with even more! To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6. For this release, the version shown on the main men

  11. Developer post

    4.679-69 (Beta) - Performance & Bugfixes

    Greetings! We have another patch for you today! To access this beta patch, you must opt‑in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Versions & Betas > patch_4.6. For this release, the version shown on the mai

  12. Developer post

    4.677-679 (Beta) - Economy & Additive Mods

    Greetings! This update is our largest reworking of the game's economy to date: from the AI Management of your workshop to the customers who buy from them- alongside proper support for non‑Latin languages, a nurtured in‑game Guide for economy details, and a long list of fixes. To

  13. Developer post

    Goods and Items in The Guild - Europa 1410

    Greetings! In the medieval world of The Guild, goods have always played an important role in daily life. From the humble beginnings of production, craftsmanship, and bartering of goods, you could work towards building your wealth, expanding your influence, and securing your dynas

  14. Developer post

    4.672-677 (Beta) - Ping System & More

    Hello! We have deployed yet another Beta patch in response to the latest feedback. It is centred on bugfixes and new additions. To access this beta patch, you must opt-in to the Beta branch by navigating to Steam Library > The Guild 2: Renaissance > Properties > Game Ver

  15. Developer post

    4.67 (Beta) - Mod Architecture Revamp & UI Scaling & More

    We have deployed a new Beta patch in response to the latest feedback. It is centred on the mod architecture and the tools around it, but this round also incorporates more bugfixes, economy/balance tweaks, UI Scaling and new minor additions. To access this beta patch, you must opt

  16. Developer post

    Hotfix 4.664-666 (Beta) - Multiplayer & Misc.

    We have deployed yet another series of hotfix in response to the latest feedback, as well as various improvements and new features. Please ensure the version shown on your main menu is "4.666" before giving this a try. Fixed: Tracked down and fixed several desync sources so more

  17. Developer post

    Hotfix 4.663 (Beta)

    We have deployed an eighth hotfix in response to the latest feedback, as well as various improvements. Please ensure the version shown on your main menu is "4.663" before giving this a try. Fixed: In some situations, resuming a save file in Steam Multiplayer would result in an OO

  18. Developer post

    Hotfix 4.662 (Beta) - OOS hotfix & GiTSE

    Tonight, we are releasing an emergency hotfix for the following issue: Unable to resume a save file in Steam Multiplayer if some advanced settings were changed. In 4.66 Beta, we made a mistake and did not properly synchronised some of the new advanced settings between the host an

  19. Developer post

    Play the Demo for The Guild - Europa 1410!

    Try the demo of our upcoming new game The Guild - Europa 1410 now! Start building your legacy and test your economic strategies in our demo, which is a part of Steam Next Fest (June 15-22): 🏰 You can try out 3 different professions and build your legacy in Kuttenberg, and see ho

  20. Developer post

    Hotfix 4.66 (Beta) - Economy & AI

    We have deployed a sixth hotfix in response to the latest feedback as well as important changes to the game systems. Please ensure the version shown on your main menu is "4.66" before giving this a try. This hotfix is built on top of 4.6 and the earlier 4.61, 4.62, 4.63, 4.64 and