Playtest v0.8: ADVENTURE MODE IS FINALLY HERE
Playtester's Version of Adventure Mode is live! There will probably be a zillion bugs, but I would really like your feedback on this mode!

Developer posts and news about this game.

Playtester's Version of Adventure Mode is live! There will probably be a zillion bugs, but I would really like your feedback on this mode!

Features: - Loot Pinata: - Cards now explode with rewards when they dock or pop during the fireworks sequence - Even more juicy sound affects recorded in my very own home with my very own coins, with help from my daughter. - Even more visual flair as coins arc across the screen,

Features: - SK's Planet (opening cutscene) has been ENTIRELY reworked. - This is now accessible from the mission menu (called "Up and Away") Bug Fixes - Fixed a Missions bug introduced in the tooltips patch (above)

Features - Updates to mission text / flow. - Added a placeholder for a hunk of Felinite in Mission 2 - Added a gag into Mission 1 Bugfixes - Fixed a TON of timing issues at game-load. These have been causing stability issues with very unpredictable results. I hypothesize that the

Features: - Replaced the original tutorial with the new candidate in testing - Updated Missions 2 to also include the roguelike elements - Added an Escape / Pause Menu - Separated character "voices" into their own audio track, with it's own slider in the Settings menu Bugs: - Fix

Sending up a new Feature test of the revised Tutorial Mission!

After receiving feedback that 1) the base game mechanics were difficult to grasp (especially the inability to move stacks "Klondike Style" and 2) the Roguelike Elements of the game were seeming a bit buried I've started reworking Mission 1 (tutorial) to address these areas. The f

Purrallel and Missions were unplayable. Now they are playable.

Features: Pushed a score UI element for Freeplay mode. This is in testing and needs some polish, especially around game resets. The final Cosmic Card will now no longer stick up to signify that it is special. At one point it was going to be special. Plans have changed and it is n

Lots of work has gone into the "flow" of the game, mainly around "unlockables". It's starting to feel like an actual game! Playtesters! If you wish to experience this new flow I've given you a special ability to reset your mission progress by clicking on the "rewind button" tucke

Features: - Major Under-the-hood updates to how Purrallel Universes builds the play space and deck. This is the key piece that sets up Space Cat Solitaire for its Roguelike elements. - Big updates to the Card Selection System for Purrallel Universes (and Adventure Mode). - Added

Bugfixes: - Fixed some NullReference bugs that occasionally crop up during missions since updating toasts - Fixed a bug causing the Fireworks scene to start early, (which caused some downstream bugs) - Fixed a bug that would allow players to initiate the score screen twice - Fixe

Instead of working on the growing backlog of bug-fixes, I have been finishing work on a feature I intended to include in the F&F playtest: Purrallel Universes. Throughout the game, the player will first go on missions to "explore" new realms where they will unlock new card-ty

- Added Character Customization UI - Added TONS of outfit recolors - Added TONS of fur recolors - Added random emotes when selecting outfits - Polished some mission text - Added new character art - Added pop-up player-character for toasts and end-of-screen scoring - Added player-

- Fixed a bug which caused players to get caught in a First-Time-User-Experience cycle. - Fixed bugs related to Undoing moves. - Added underlying support for future Missions, Card Types and Cosmetics.