Released
Jul 30, 2026
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v1.0.12-rc.6 Save Backup Hotfix

    This small hotfix contains an update to the save backup system to further mitigate the risk of data loss after an unexpected power outage.

  2. Developer post

    v1.0.12-rc.5 Hotfixes

    Fixed a crash that would occur if the Explorer Dude attempted to heal a Zombie Dude who just exploded. The Killipede now has a per-Dude cooldown on how frequently it can throw Dudes with its lightning shocks.

  3. Developer post

    v1.0.12-rc.4 Bug Fixes

    The Spray n' Pray relic for Trooper Dudes now properly respects its internal cooldown. Warlock Dudes will now properly transfer damage via Unholy Grail. The Family Dude achievement will now count for the Sci-Fi and Undead families as intended. Explorer Dudes no longer sometimes f

  4. Developer post

    v1.0.5-rc.12 - Save Backup Hotfix

    Updated the game's save backup system to more purposefully compensate for a Windows OS issue that can result in corrupted save data in the event of a power outage or Blue Screen of Death. This change should substantially reduce the likelihood that your save data is lost in those

  5. Developer post

    What's Next for How Many Dudes?

    It's been almost 1 week since the launch of How Many Dudes, and what a launch it's been! We're still triaging bugs, fixing up crashes, and otherwise hotfixing these Dudes into a more stable shape. But now that the dust is juuuust starting to settle, I'd like to share what we've g

  6. Developer post

    🧪Beta Track Experiment - Tier 2 Available At the Start

    Edit: August 5, 2026, 2:40PM CST Based on mixed-to-negative player feedback about this experiment we've decided to not make this change at this time. Edit: August 4, 2026, 11:17AM CST Based on player feedback, we are adjusting this experiment to land in a middle ground (still cur

  7. Developer post

    v1.0.5-rc.9 - Hotfixes

    Reduced the CPU load of the Medical License without affecting its throughput. Fixed an issue that could cause locked runs in your Best Runs page to still get pushed off the board.

  8. Developer post

    v1.0.5-rc.8

    Added a Tier indicator above the Victory UI to make it more understandable that there are higher difficulties.

  9. Developer post

    100k DUDES in just 50 hours!

    DUDES. dudes... DUUUuuuUuuUuuUDES!!! In just 50 hours you Dudes made How Many Dudes our most successful launch ever with 100,000 sales! But that's not all - we've also: Nabbed a lovely 90%+ positive review score! Just hit a new peak of 9,636 concurrent Player Dudes! And deployed

  10. Developer post

    v1.0.5-rc.7 Minor Tweaks & Fixes

    Fixed an issue that caused the Rumpus sign-in prompt on the main menu to appear multiple times for the same player. The Tier indicator in the top-right corner of the game's UI is now shown in Tier 1. The Trench Coat Relic now shows a dynamic timer at the start of battle.

  11. Developer post
  12. Developer post

    Solutions for launch error affecting non-English users

    We have seen reports of launch error with the above prompt for non-English users. The solution is to turn off Windows 11 Smart App Control. You can follow these steps: Open Windows Settings Go to "Privacy & Security". Click "Windows Security". Select "App & browser contro

  13. Developer post

    How Many Dudes is OUT NOW!

    Can you handle 42 Dudes? How Many Dudes is out now and 35% off to celebrate the launch , so I'd say it's time to find out! View game page Making How Many Dudes (a.k.a. "HMD") has been some of the most fun we've had making games since the three of us brothers started making games

  14. Developer post

    One Week Left! Plus a Demo Update! And a Launch Discount!

    Sup DUDES 😎 How Many Dudes? is launching in ONE WEEK on July 30th @ 10AM PT (5PM UTC) ! And I've got a PAIR OF SURPRISES for ya: HMD will launch with a hefty 35% DISCOUNT! We've updated the Demo! To our 500,000+ demo players : ❤️THANK YOU!❤️ The feedback and enthusiasm we’ve see

  15. Developer post

    How Many Dudes runs on Steam Deck!

    HEY, DUDES! Are you looking to get a bunch of Dudes all up in your Deck? We've got some info for you! "How Many Dudes?" was originally designed around mouse input. It's all about clickable interfaces: you can click on just about anything on the UI to drill deeper into stats and d

  16. Developer post

    Release Date & Full Game Details!

    BUCKLE UP, DUDES! How Many Dudes? will be launching on Thursday, July 30th at 10AM PST / 5PM UTC! The demo for HMD has been downloaded by more than 475,000 people, which is, y’know, a LOT. More than we ever expected! Since y’all gave us more than we expected, we’ve been cooking u

  17. Developer post

    How Many Dudes Demo v0.1.41-rc.13: Minor Update

    Misc. Improvements When the Ranch Shop opens, your pocket dice appear in the "Restock" row of the shop to make it more obvious you can use them to reroll the shop. If you had your combat speed set to 1.5x and it was reset to 1x at the start of a boss round, it will now automatica

  18. GamingOnLinux

    How Many Dudes does it take to beat 1 horse-sized duck and 75 duck-sized horses? This game answers your dumb questions

    If you love games that are a bit on the stupid side, the auto-battling roguelike How Many Dudes? may answer a few of your dumbest questions. Read the full article here:

  19. Developer post

    v0.1.41-rc.8: Minor bug fix update

    This is a minor update for bug fixing purposes: Fixed an issue that could cause your Relic Stash to crash if you purchased relics from the Merchant Dude, played a round, and then abandoned the round before it ended and then replayed it. Fixed a launch crash issue for players that

  20. Developer post

    How Many Dudes Demo Language Update v0.1

    HELLO, MY DUDES! We've been cooking up a TURBO UPDATE for the How Many Dudes demo, and we're ready to toss it into your lap like a hot potato before we dive into our Dev Cave to go full throttle on developing the full game. Highlights: Added support for 8 new languages: Korean, J