Game continues...
Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:
Developer posts and news about this game.

Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:

Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:

In the upcoming build 0.62 there will be the feature for using weapons and crushing stuff: Here you can see the features in action

In the upcoming build 0.62 there will be the feature for using weapons and crushing stuff: Here you can see the features in action

We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers: Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options pan

We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers: Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options pan

The level of the middle ages is completed, here is a preview of how it will end: Then you will be transferred to the old China: ...the next timezone.

The level of the middle ages is completed, here is a preview of how it will end: Then you will be transferred to the old China: ...the next timezone.

We have added new interaction possibilities for the characters In this video you can see how you can switch to Herbert to control the sink: We also lowered the nature sound of the first level a bit, the crickets were annoying:-)

We have added new interaction possibilities for the characters In this video you can see how you can switch to Herbert to control the sink: We also lowered the nature sound of the first level a bit, the crickets were annoying:-)

In this update we added this new features and enhancements: * Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)

In this update we added this new features and enhancements: * Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)

The feature for switching the control for players is available in this build: Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then. This feature will bring the possibility for puzzles that has to be solved as a

The feature for switching the control for players is available in this build: Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then. This feature will bring the possibility for puzzles that has to be solved as a

Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions. What do you guys think of this idea?

Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions. What do you guys think of this idea?

We included a minimap and some new enemies in the new build: The colors of the minimap are the following: Green = Player Blue = Companion Red = Enemy Please give us feedback on this feature or ideas for enhancement.

We included a minimap and some new enemies in the new build: The colors of the minimap are the following: Green = Player Blue = Companion Red = Enemy Please give us feedback on this feature or ideas for enhancement.

Update of Erwin's Timewarp is available with new features: * New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory Also see it in action on youtube:

Update of Erwin's Timewarp is available with new features: * New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory Also see it in action on youtube: