Erwin's Timewarp

Jayanam

Released
Sep 21, 2015
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Game continues...

    Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:

  2. Developer post

    Game continues...

    Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:

  3. Developer post

    Using Weapons in Build 0.62

    In the upcoming build 0.62 there will be the feature for using weapons and crushing stuff: Here you can see the features in action

  4. Developer post

    Using Weapons in Build 0.62

    In the upcoming build 0.62 there will be the feature for using weapons and crushing stuff: Here you can see the features in action

  5. Developer post

    Controller Support first part: Build 0.61

    We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers: Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options pan

  6. Developer post

    Controller Support first part: Build 0.61

    We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers: Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options pan

  7. Developer post

    Build 0.60: New world China

    The level of the middle ages is completed, here is a preview of how it will end: Then you will be transferred to the old China: ...the next timezone.

  8. Developer post

    Build 0.60: New world China

    The level of the middle ages is completed, here is a preview of how it will end: Then you will be transferred to the old China: ...the next timezone.

  9. Developer post

    Build 0.55: Interaction & sound

    We have added new interaction possibilities for the characters In this video you can see how you can switch to Herbert to control the sink: We also lowered the nature sound of the first level a bit, the crickets were annoying:-)

  10. Developer post

    Build 0.55: Interaction & sound

    We have added new interaction possibilities for the characters In this video you can see how you can switch to Herbert to control the sink: We also lowered the nature sound of the first level a bit, the crickets were annoying:-)

  11. Developer post

    Shortcuts and Map: Build 0.54 Update

    In this update we added this new features and enhancements: * Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)

  12. Developer post

    Shortcuts and Map: Build 0.54 Update

    In this update we added this new features and enhancements: * Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)

  13. Developer post

    Switch Players: Build 0.53

    The feature for switching the control for players is available in this build: Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then. This feature will bring the possibility for puzzles that has to be solved as a

  14. Developer post

    Switch Players: Build 0.53

    The feature for switching the control for players is available in this build: Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then. This feature will bring the possibility for puzzles that has to be solved as a

  15. Developer post

    Idea: Control all characters

    Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions. What do you guys think of this idea?

  16. Developer post

    Idea: Control all characters

    Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions. What do you guys think of this idea?

  17. Developer post

    Minimap: Build 0.52 Update

    We included a minimap and some new enemies in the new build: The colors of the minimap are the following: Green = Player Blue = Companion Red = Enemy Please give us feedback on this feature or ideas for enhancement.

  18. Developer post

    Minimap: Build 0.52 Update

    We included a minimap and some new enemies in the new build: The colors of the minimap are the following: Green = Player Blue = Companion Red = Enemy Please give us feedback on this feature or ideas for enhancement.

  19. Developer post

    Features Build 0.51: Update

    Update of Erwin's Timewarp is available with new features: * New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory Also see it in action on youtube:

  20. Developer post

    Features Build 0.51: Update

    Update of Erwin's Timewarp is available with new features: * New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory Also see it in action on youtube: