Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:
Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued.
Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued. Here is the latest WIP video:
Hi guys, finally we upgraded to the new version the game egine Unity 5.6 and the development of the game can be continued.
We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers: Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options pan
We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers:
Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options panel.
What works:
* Walking : Left stick * Action panel : X, A, B buttons * Open inventory: Y button * Switch players: Right bumper * Turn camera: Right stick
The China timezone is also developing greatly:
In this version we let you run around in China after the middle ages level a little bit, but there is still a lot of work to be done til we complete this world also.
We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers: Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options pan
We added a first version of controller support. We tested it with an XBox One controller, please give us feedback of your experience with other controllers:
Just start the game and select your timezone (or New Game) and then you can switch to Controller Support in the options panel.
What works:
* Walking : Left stick * Action panel : X, A, B buttons * Open inventory: Y button * Switch players: Right bumper * Turn camera: Right stick
The China timezone is also developing greatly:
In this version we let you run around in China after the middle ages level a little bit, but there is still a lot of work to be done til we complete this world also.
We have added new interaction possibilities for the characters In this video you can see how you can switch to Herbert to control the sink: We also lowered the nature sound of the first level a bit, the crickets were annoying:-)
We have added new interaction possibilities for the characters
In this video you can see how you can switch to Herbert to control the sink:
https://youtu.be/yAehTq4Q_No
We also lowered the nature sound of the first level a bit, the crickets were annoying:-)
We have added new interaction possibilities for the characters In this video you can see how you can switch to Herbert to control the sink: We also lowered the nature sound of the first level a bit, the crickets were annoying:-)
We have added new interaction possibilities for the characters
In this video you can see how you can switch to Herbert to control the sink:
https://youtu.be/yAehTq4Q_No
We also lowered the nature sound of the first level a bit, the crickets were annoying:-)
In this update we added this new features and enhancements: * Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)
In this update we added this new features and enhancements:
* Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)
In this update we added this new features and enhancements: * Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)
In this update we added this new features and enhancements:
* Nice looking minimap with new overlays * Keyboard shortccts for inventory and switching players * Companions are interacting with full animations (example: Urga for the lever in the crypt)
The feature for switching the control for players is available in this build: Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then. This feature will bring the possibility for puzzles that has to be solved as a
The feature for switching the control for players is available in this build:
Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then.
This feature will bring the possibility for puzzles that has to be solved as a team - these puzzles will follow soon.
The feature for switching the control for players is available in this build: Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then. This feature will bring the possibility for puzzles that has to be solved as a
The feature for switching the control for players is available in this build:
Just press the button in the upper right area to switch the player, the active player will be marked with a red ring then.
This feature will bring the possibility for puzzles that has to be solved as a team - these puzzles will follow soon.
Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions. What do you guys think of this idea?
Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions.
Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions. What do you guys think of this idea?
Someone told us that we should think about the idea that the player could be switched, so that you can control Erwin but also switch to Herbert or other companions.
We included a minimap and some new enemies in the new build: The colors of the minimap are the following: Green = Player Blue = Companion Red = Enemy Please give us feedback on this feature or ideas for enhancement.
We included a minimap and some new enemies in the new build:
The colors of the minimap are the following:
Green = Player Blue = Companion Red = Enemy
Please give us feedback on this feature or ideas for enhancement.
We included a minimap and some new enemies in the new build: The colors of the minimap are the following: Green = Player Blue = Companion Red = Enemy Please give us feedback on this feature or ideas for enhancement.
We included a minimap and some new enemies in the new build:
The colors of the minimap are the following:
Green = Player Blue = Companion Red = Enemy
Please give us feedback on this feature or ideas for enhancement.
Update of Erwin's Timewarp is available with new features: * New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory Also see it in action on youtube:
Update of Erwin's Timewarp is available with new features:
* New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory
Update of Erwin's Timewarp is available with new features: * New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory Also see it in action on youtube:
Update of Erwin's Timewarp is available with new features:
* New timezone middle ages * Crypt scene added * Keyboard shortcuts on action menu * New companions * Conversations with companions * New inventory