0.8.6
- Fixed a bug: sometimes enemies don’t die when their health is zero. - Fixed a bug: newly added recipes don’t work on old saves. - Added an “Authors” section to the main menu.
Developer posts and news about this game.

- Fixed a bug: sometimes enemies don’t die when their health is zero. - Fixed a bug: newly added recipes don’t work on old saves. - Added an “Authors” section to the main menu.

- Fixed a critical bug with the landscape lowering in water. - Adjusted the collider size for pelt and food dryers so that settlers can walk around them.

- The quality of nomad equipment now depends on the current era. The randomness of nomad equipment has been reworked. - The capacity of defensive stockade and watchtowers has been increased. - Fixed the auto-fill saving for towers. - You can no longer use the annual plan blueprin

- Prosperity costs for technologies, laws, and annual plans have been reduced. - Population growth has been increased, and happiness bonuses have been slightly increased. - A button has been added to defensive stockades and watchtowers to automatically fill them with archers duri

- Fixed a bug with notifications due to settlers freezing - Fixed a bug with resource spending that occurred, among other things, when researching technologies

- Added gatherers' hut - Added prosperity mechanic - Added tree of laws - Added annual plans - Improved pathfinding for creatures, improved resource search algorithms - Added equipable woven backpacks - Added production to limit - Added rebindable keys, added new camera controls

- Increased the movement speed of settlers by 1.5 times. - Removed the effect of slowing down settlers when carrying items. - Fixed a vertical synchronization issue that caused unlimited fps and put a heavy load on some computers. - Reduced the cost of some technologies. - Increa

- Job search priorities have been reworked for settlers. Priorities are now based on chances rather than a strict order of execution. - The algorithm for new settlers arriving has been reworked. Now, starting at a certain stage of the game, new settlers will not arrive until ther

- Fixed a bug where the battle state would get stuck after killing all enemies. - You can no longer give direct commands to settlers at night. - Added more different notifications for direct commands to settlers. - The initial population is now 6. - Added more tutorial dialogues.

- Fixed one of the issues with settlers getting stuck. - Fixed the exit to the main menu, which prevented the game from loading further.

- Fixed a critical bug with millstones. - Fixed issues with building stockades on steep slopes. - Fixed duplication of screen resolution options in settings.

- Fixed issues with settlers’ movement near rivers - Fixed fishing animation

- Fixed issues with stucking settlers and their movement. - Minor UI and localization fixes.

- Updated tooltip when hovering over the number of settlers. Now displays the current number of living places. - Interface improvements: description and requirements for buildings in the construction menu, description and requirements for technologies in the technology window, re

- Added “delete all buildings in group” button in the selected group of garden beds - Added display of the number of garden beds in the group window - Fixed some issues with the navigation mesh system that were causing settlers to freeze up - Added hotkeys to open the technology

QoL improvements, bug fixes, art improvements