Hey Guys!
This game is pretty WILD! Right???????
This game is pretty WILD! Right???????

This game is pretty WILD! Right???????
This game is pretty WILD! Right???????
This game is pretty WILD! Right???????
This game is pretty WILD! Right???????
Thanks to all of the supporters we've reached and communicated with in the past few months, you've made this whole process amazingly fun!
Thanks to all of the supporters we've reached and communicated with in the past few months, you've made this whole process amazingly fun!
Thanks to all of the supporters we've reached and communicated with in the past few months, you've made this whole process amazingly fun!
Thanks to all of the supporters we've reached and communicated with in the past few months, you've made this whole process amazingly fun!
Thank you to all the people who have helped us along the way! We're happy to announce Frizzy is officially released on Steam and Xbox One!
Thank you to all the people who have helped us along the way! We're happy to announce Frizzy is officially released on Steam and Xbox One!
Thank you to all the people who have helped us along the way! We're happy to announce Frizzy is officially released on Steam and Xbox One!
Thank you to all the people who have helped us along the way! We're happy to announce Frizzy is officially released on Steam and Xbox One!
Anybody out there with input, team frizz would love to hear it on the community hub!
Anybody out there with input, team frizz would love to hear it on the community hub!
Anybody out there with input, team frizz would love to hear it on the community hub!
Anybody out there with input, team frizz would love to hear it on the community hub!
TEAM FRIZZ IS LOOKING FOR LET'S PLAYERS! Patch Notes - Adds a new system to make Balloons (latchable objects) harder to spam. This system adds an cool down to balloon placement, and an on screen GUI object that display the cool down. - Adds a system that sees to help the player o
- Adds a new system to make Balloons (latchable objects) harder to spam. This system adds an cool down to balloon placement, and an on screen GUI object that display the cool down.
- Adds a system that sees to help the player orient themselves within the level. A color coded background will help the user gain perspective within the larger levels.
- Fixes a bug that misaligned the "World Name" in the GUI on the level selection/world scene.
TEAM FRIZZ IS LOOKING FOR LET'S PLAYERS! Patch Notes - Adds a new system to make Balloons (latchable objects) harder to spam. This system adds an cool down to balloon placement, and an on screen GUI object that display the cool down. - Adds a system that sees to help the player o
- Adds a new system to make Balloons (latchable objects) harder to spam. This system adds an cool down to balloon placement, and an on screen GUI object that display the cool down.
- Adds a system that sees to help the player orient themselves within the level. A color coded background will help the user gain perspective within the larger levels.
- Fixes a bug that misaligned the "World Name" in the GUI on the level selection/world scene.
Patch Notes - Fixed a bug in boss fights that disabled the Countdown timer. - Fixed a bug where boss fights would have the loading screen permanently overlayed. - Added a cut scene inbetween worlds 1 and 2 - fixed a bug that caused achievements to function improperly
- Fixed a bug in boss fights that disabled the Countdown timer.
- Fixed a bug where boss fights would have the loading screen permanently overlayed.
- Added a cut scene inbetween worlds 1 and 2
- fixed a bug that caused achievements to function improperly
Patch Notes - Fixed a bug in boss fights that disabled the Countdown timer. - Fixed a bug where boss fights would have the loading screen permanently overlayed. - Added a cut scene inbetween worlds 1 and 2 - fixed a bug that caused achievements to function improperly
- Fixed a bug in boss fights that disabled the Countdown timer.
- Fixed a bug where boss fights would have the loading screen permanently overlayed.
- Added a cut scene inbetween worlds 1 and 2
- fixed a bug that caused achievements to function improperly
10/13/15 - v0.8 bugfixes - Fixed a bug where the cursor could not reach the bottom of the screen - Fixed a bug where the System cursor displayed as well the in-game cursor - Fixed a bug where users could not properly navigate the main menu - Fixed a bug where users were incorrect
- Fixed a bug where the cursor could not reach the bottom of the screen
- Fixed a bug where the System cursor displayed as well the in-game cursor
- Fixed a bug where users could not properly navigate the main menu
- Fixed a bug where users were incorrectly notified to "Log in"
- Fixed a bug involving possible deletion of save files
- Fixed a bug that wildly inflated the size of the game download
- removed unnecessary .dll files
- changes to game app icon
- changes to Frizzy's ability to place latch-able balloons
- changes to scroll speed of backstory in intro cut scene
- slight changes to progress screen layout
- Adds an indicator for failed balloon placement (too close to other balloons)
- Adds a functioning "Quit" button (how did I forget this??)
- Adds a visual and audio cue to Cat Coin collection
- Achievements are dysfunctional right now
- New Achievement icons
- New Trading Cards
- New Badges
10/13/15 - v0.8 bugfixes - Fixed a bug where the cursor could not reach the bottom of the screen - Fixed a bug where the System cursor displayed as well the in-game cursor - Fixed a bug where users could not properly navigate the main menu - Fixed a bug where users were incorrect
- Fixed a bug where the cursor could not reach the bottom of the screen
- Fixed a bug where the System cursor displayed as well the in-game cursor
- Fixed a bug where users could not properly navigate the main menu
- Fixed a bug where users were incorrectly notified to "Log in"
- Fixed a bug involving possible deletion of save files
- Fixed a bug that wildly inflated the size of the game download
- removed unnecessary .dll files
- changes to game app icon
- changes to Frizzy's ability to place latch-able balloons
- changes to scroll speed of backstory in intro cut scene
- slight changes to progress screen layout
- Adds an indicator for failed balloon placement (too close to other balloons)
- Adds a functioning "Quit" button (how did I forget this??)
- Adds a visual and audio cue to Cat Coin collection
- Achievements are dysfunctional right now
- New Achievement icons
- New Trading Cards
- New Badges