Hey everyone! Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you. What’s waiting
Hey everyone!
Today is a big day for us - Brotherhood is officially out! We've spent a long time working on the game, listening to your feedback, tweaking the mechanics and polishing the atmosphere, and now we’re finally ready to share the full experience with you.
24 large, labyrinth-like levels - six themed acts that will take you from a brutal prison break to secret labs, scorching dunes, an ancient castle, and much more.
Classic old-school shooter gameplay - fast, punchy combat inspired by retro FPS design: medkits, ammo hunting, keycards, weapon upgrades, exploration, and plenty of hidden secrets.
20+ enemy types - relentless foes who will do anything to stop you. Use your mutagen-enhanced abilities together with a hefty arsenal of weapons to fight back.
Improvements based on the demo and early feedback - refined gameplay, updated visuals, better sound, and lots of polishing across the board.
Your feedback is incredibly valuable - it helps us improve the game and keep moving forward. If you enjoy Brotherhood, please consider leaving a review on the Steam store page!
Talk to the developer
If you have any questions or suggestions, feel free to join our Discord community - I’ll do my best to reply to everyone.
Greetings, dear players! We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that
Greetings, dear players!
We are thrilled to announce that playtest sign-ups for Stones Keeper II: Chaos Lord are now officially open! You can register right now by clicking the button on the store page. By taking part in the playtest, you’ll be able to earn exclusive rewards that will be available in the full game. The playtest is planned to begin in early 2026 - details about the rewards can be found below.
ABOUT THE PLAYTEST
Before we dive into the full details, we invite you to watch the trailer released specifically for the start of playtest sign-ups. We’re also delighted to announce that we’ve been selected for The Winter OTK Games Expo - a major event for indie developers. The expo kicks off on November 22.
You’ll be able to experience: - The first chapter of the Undead campaign, led by the Chaos Lord — introducing the story and core gameplay mechanics. - The “Skirmish” mode (previously unavailable in the demo version). - 3 playable factions (Humans, Undead, Inquisition) out of 9 planned in total (1 in the campaign + 2 in Skirmish mode). - Full animations for all units, dialogue portraits, and castles. - The ability to share your feedback via a Google Form. - Two Steam achievements. - Exclusive rewards for playtest participants.
🏆 EXCLUSIVE REWARDS
By participating in the playtest and completing specific objectives, each player will be able to unlock unique equipment for their units. These rewards will be granted in the full game once all conditions are met. Let’s take a closer look:
First reward - an enhanced axe for your Zombie unit. It significantly boosts its starting damage. By default, you cannot purchase it in the shop at the beginning of the game. However, don’t worry - it becomes available later in the campaign once you’ve collected the required resources. This reward simply grants early access to equipping the Zombie unit with the axe.
Second reward - an improved healing potion. It restores significantly more health and is a unique consumable item. This potion is available only to playtest participants and is single-use.
These rewards will be especially valuable for players who enjoy higher difficulty levels.
Conditions for earning the rewards: - Add the game to your Wishlist. - Follow the publisher on Steam: Valkyrie Initiative - Earn the Steam achievement "Strategist" during the playtest.
To unlock the "Strategist" achievement, you must complete the campaign content available in the playtest without losing a single unit - on any difficulty.
The playtest is scheduled for Q1 2026.
When the playtest begins, you will receive a notification. In the meantime, you can already complete the first step - add the game to your Wishlist to ensure you don’t miss the launch.
Hello, dear players! We’re excited to announce that Decadent Heir is now open for playtest registration ! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the fi
Hello, dear players!
We’re excited to announce that Decadent Heir is now open for playtest registration! You can sign up right now by clicking the “Request Access” button on the game’s Steam page. Why this matters — you’ll find out below. Playtests are planned to begin in the first quarter of 2026, or even earlier if there’s high player demand.
If this is your first time hearing about the game, let us introduce it briefly.
Decadent Heir is a narrative RPG set in the decadent twilight of the Russian Empire — a world where politics, betrayal, and luxury intertwine in a deadly dance of ambition.
What Makes Decadent Heir Unique?
You literally begin the game at your character’s birth and shape their personality through choices you make along the way — developing skills and traits that influence every aspect of the story. Every decision matters — even small ones, like spending time with your dog or choosing to read a book instead of socializing.
These seemingly minor moments can impact not only the protagonist but the entire world around them — even the fate of a nation. You’ll be able to revisit and reshape the defining events of an era.
The game embraces the idea of “What if?” — a question that will haunt you throughout your journey, sparking curiosity to see how different choices unfold. Decadent Heir rewards replayability with a roguelike structure — when your character dies, every new run expands your abilities and opens new ways to change the course of history.
Does the Game Use AI?
Yes — Decadent Heir uses AI to generate illustrations for its text-based scenes. This serves purely as a visual aid — the soul of the game lies in its mechanics and hand-crafted storytelling. Every narrative branch is written by hand, without any random generation — it’s a deeply personal work by someone who truly loves history.
ABOUT THE PLAYTESTS
Before we go further, take a moment to watch our new trailer celebrating this event:
The playtest, like the demo version, includes the first chapter out of five planned. What’s new in the playtest: - The first chapter has been reworked in both mechanics and story. - Numerous fixes and improvements. - Full Russian voice acting added (it completely changes the experience!). - Feedback form available via Google. - Steam achievements added. - Exclusive reward for playtest participants.
🏆EXCLUSIVE REWARD:
By taking part in the playtest and meeting specific conditions, every participant can earn a unique reward — an exclusive talent.
How to qualify: - Add the game to your wishlist. - Follow our publisher page on Steam. - During the playtest, earn the Steam achievement “Hat Trick”.
At the start of the game, you can choose from four basic talents.
As a playtester, you’ll gain access to an additional exclusive talent upon the game’s full release — “Lucky Charm”. It increases your luck during risk-based choices, allowing your story to take completely unexpected turns. The risk system in Decadent Heir is designed so that every bold decision can lead to unpredictable outcomes — from a tragic death to the discovery of entirely new story branches!
Knowing this — and with this talent in your hands — will you take more risks? Will you feel the thrill of taking risks, or the comfort of knowing luck is with you?
Whatever you choose, remember: this game isn’t about numbers or stats. Even a “successful” risky choice can have unexpected consequences — for the protagonist or those around them. So follow your heart when making decisions.
And now, we invite you to make one simple choice — add the game to your Steam wishlist.
The fourth major expansion for Heads Will Roll: Reforged has been released! What awaits you in the DLC: - No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive t
The fourth major expansion for Heads Will Roll: Reforged has been released!
- No step too far, no measure too desperate: Become the right hand man of the Venetian Doge and plunge headlong into the maelstrom of European politics to help Venice survive the onslaught of an alliance of its many rivals. Enlist the help of allies and defeat your enemies on the battlefield or, through cunning intrigues and sophisticated machinations, set them against each other in order to reap the fruits of their discord. Deception, betrayal, bribery and political assassinations - achieve your goal by any means available and dare to take the most desperate steps for the sake of the greatness of Venice.
- A descent into darkness: Enter the service of an influential Italian noble house, surrounded by enviers and grudge-bearers, and take on the role of a bodyguard who will protect its members from the dangers that lurk everywhere and the traps set by their enemies. Descend into darkness as you make your way through the Venice's underworld that will confront you with powerful secret societies, mysticism, blood feuds and the many vices and sins of human nature.
- More than a dozen new characters: From members of various Italian noble houses and famous condottierros to the emperor of the Holy Roman Empire himself.
- Europe-spanning adventure: Visit Italy, France, Holy Roman Empire and the Outremer all within one continuous campaign.
- 2 new romantic interests: Each with their own unique story and character.
Special Offer.
To celebrate the release of the new expansion, all previous DLCs are now 50% off If you’ve been waiting for the best opportunity to grab the game, now is the time: the base game is 75% off. https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/ https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/ https://store.steampowered.com/app/3172940/Heads_Will_Roll_Reforged__Threads_of_Destiny/
We now have a homepage on Steam that lists all our games and news announcements: Please visit and join to follow us! Derek
We now have a homepage on Steam that lists all our games and news announcements: https://store.steampowered.com/dev/simprose Please visit and join to follow us! Derek
Steam trading cards, badges and emoticons have been added to the game! So now future and existing owners will get new benefits from exploring the world of Redemption. Enjoy! Derek
Steam trading cards, badges and emoticons have been added to the game! So now future and existing owners will get new benefits from exploring the world of Redemption.
Steam trading cards, badges and emoticons have been added to the game! So now future and existing owners will get new benefits from exploring the world of Redemption. Enjoy! Derek
Steam trading cards, badges and emoticons have been added to the game! So now future and existing owners will get new benefits from exploring the world of Redemption.
There were some long-standing issues with the game that a few reviewers pointed out. Since the game has been still selling steadily, I wanted to resolve them with some new additions for version 1.5. - FEATURE: Added a display on the main guild screen that indicates when a Pact ha
There were some long-standing issues with the game that a few reviewers pointed out. Since the game has been still selling steadily, I wanted to resolve them with some new additions for version 1.5.
- FEATURE: Added a display on the main guild screen that indicates when a Pact has expired. This will obviously make it much easier to track expiration of contracts.
- FEATURE: There were those who felt combat was too random. I have now added a range of possible combat scores for each opponent card that is displayed before you play cards. This will allow for more strategic use of cards and less randomness.
- TWEAK; Tweaked aging slightly to allow for more a varied curve in decline as adventurers age.
There were some long-standing issues with the game that a few reviewers pointed out. Since the game has been still selling steadily, I wanted to resolve them with some new additions for version 1.5. - FEATURE: Added a display on the main guild screen that indicates when a Pact ha
There were some long-standing issues with the game that a few reviewers pointed out. Since the game has been still selling steadily, I wanted to resolve them with some new additions for version 1.5.
- FEATURE: Added a display on the main guild screen that indicates when a Pact has expired. This will obviously make it much easier to track expiration of contracts.
- FEATURE: There were those who felt combat was too random. I have now added a range of possible combat scores for each opponent card that is displayed before you play cards. This will allow for more strategic use of cards and less randomness.
- TWEAK; Tweaked aging slightly to allow for more a varied curve in decline as adventurers age.
A new 1.4.1a Hotfix has been released! - FIX: Corrected an issue where sometimes you could not draw Minion cards later in a game even though you have the slots and gold available. Thanks and enjoy! Derek
A new 1.4.1a Hotfix has been released!
- FIX: Corrected an issue where sometimes you could not draw Minion cards later in a game even though you have the slots and gold available.
A new 1.4.1a Hotfix has been released! - FIX: Corrected an issue where sometimes you could not draw Minion cards later in a game even though you have the slots and gold available. Thanks and enjoy! Derek
A new 1.4.1a Hotfix has been released!
- FIX: Corrected an issue where sometimes you could not draw Minion cards later in a game even though you have the slots and gold available.
New version of Redemption, mostly addressing tech issues. - Now users can grab the title bar and move the window of the game wherever they like; it isn't locked to the center of the screen anymore. - Removed the font check for all users. Windows 8.1 and Windows 10 users can play
New version of Redemption, mostly addressing tech issues.
- Now users can grab the title bar and move the window of the game wherever they like; it isn't locked to the center of the screen anymore.
- Removed the font check for all users. Windows 8.1 and Windows 10 users can play the game normally even if their system fonts are set at 125%, but Windows 7 users may still to set to 100% system fonts to see things properly.
New version of Redemption, mostly addressing tech issues. - Now users can grab the title bar and move the window of the game wherever they like; it isn't locked to the center of the screen anymore. - Removed the font check for all users. Windows 8.1 and Windows 10 users can play
New version of Redemption, mostly addressing tech issues.
- Now users can grab the title bar and move the window of the game wherever they like; it isn't locked to the center of the screen anymore.
- Removed the font check for all users. Windows 8.1 and Windows 10 users can play the game normally even if their system fonts are set at 125%, but Windows 7 users may still to set to 100% system fonts to see things properly.
Just an announcement that Redemption is on sale this week for 50% off and a note for those of you who might not have tried the game since early on - several patches have been released with player feedback in mind, including new features and balance fixes. Enjoy!
Just an announcement that Redemption is on sale this week for 50% off and a note for those of you who might not have tried the game since early on - several patches have been released with player feedback in mind, including new features and balance fixes.
This version focuses mostly on balance issues, tweaks and bug fixes reported by dozens of great Steam users. I hope this version will bring even more enjoyment for everyone! - NEW! Added 20 new possible events to the Main Guild screen. - TWEAK: Adjusted the rate of Hireling rotat
This version focuses mostly on balance issues, tweaks and bug fixes reported by dozens of great Steam users. I hope this version will bring even more enjoyment for everyone!
- NEW! Added 20 new possible events to the Main Guild screen. - TWEAK: Adjusted the rate of Hireling rotation slightly up and adjusted the pact costs of experienced Hireling warriors up 15-25% across the board to account for their generally higher stats and make it more attractive sometimes to train and keep your own guys. - TWEAK: Adjusted the engine, especially treasure, to "scale" better as your warriors advance in the game. This way you won't slowly go broke as their contract demands increase, as could happen occasionally. - TWEAK: "Easy" level quests with lower Danger now don't ever have 3 creatures in a Combat, just 1-2 to make the Easy Quest more fair. - TWEAK: Now you can make a full Pact offer to a warrior at any time, not just when they're at 1 Year remaining like the previous version. - TWEAK: Adjusted Training a bit more attractive by lowering the time it takes to finish training a warrior in a discipline, now usually a range from 2-6 Seasons, down from 5-10. - TWEAK: On the Training screen, when you click on a Warrior, their stats are displayed on the side of the screen now so you can have more info to make Training decisions. - TWEAK: Eliminated the event where the warrior suddenly voids their remaining contract - too many balance issues with it. - FIX: Generated characters height/weight is more proportional now. No more 6'8 characters that weigh 100 lbs. - FIX: Added mouseover tips on the Admin screen for each stat that gives you a rough idea what each one does. The Help button on the opening Recruitment screen still details these as well. - FIX: Fixed an issue that still charged you for remaining contracts in Hardcore mode when releasing a warrior even though he's dead. - FIX: Fixed an issue with starting game year limit selections (25, 50 years, etc) not being saved and loaded properly.
This version focuses mostly on balance issues, tweaks and bug fixes reported by dozens of great Steam users. I hope this version will bring even more enjoyment for everyone! - NEW! Added 20 new possible events to the Main Guild screen. - TWEAK: Adjusted the rate of Hireling rotat
This version focuses mostly on balance issues, tweaks and bug fixes reported by dozens of great Steam users. I hope this version will bring even more enjoyment for everyone!
- NEW! Added 20 new possible events to the Main Guild screen. - TWEAK: Adjusted the rate of Hireling rotation slightly up and adjusted the pact costs of experienced Hireling warriors up 15-25% across the board to account for their generally higher stats and make it more attractive sometimes to train and keep your own guys. - TWEAK: Adjusted the engine, especially treasure, to "scale" better as your warriors advance in the game. This way you won't slowly go broke as their contract demands increase, as could happen occasionally. - TWEAK: "Easy" level quests with lower Danger now don't ever have 3 creatures in a Combat, just 1-2 to make the Easy Quest more fair. - TWEAK: Now you can make a full Pact offer to a warrior at any time, not just when they're at 1 Year remaining like the previous version. - TWEAK: Adjusted Training a bit more attractive by lowering the time it takes to finish training a warrior in a discipline, now usually a range from 2-6 Seasons, down from 5-10. - TWEAK: On the Training screen, when you click on a Warrior, their stats are displayed on the side of the screen now so you can have more info to make Training decisions. - TWEAK: Eliminated the event where the warrior suddenly voids their remaining contract - too many balance issues with it. - FIX: Generated characters height/weight is more proportional now. No more 6'8 characters that weigh 100 lbs. - FIX: Added mouseover tips on the Admin screen for each stat that gives you a rough idea what each one does. The Help button on the opening Recruitment screen still details these as well. - FIX: Fixed an issue that still charged you for remaining contracts in Hardcore mode when releasing a warrior even though he's dead. - FIX: Fixed an issue with starting game year limit selections (25, 50 years, etc) not being saved and loaded properly.
This version adds a new feature and fixes a few bugs. -NEW! Adds a feature where you can pay gold to draw a Minion card, once per turn. Located on the main guild screen (you'll know the icon when you see it!) - FIX: Fixed an occasional issue where the Experience totals were not b
This version adds a new feature and fixes a few bugs.
-NEW! Adds a feature where you can pay gold to draw a Minion card, once per turn. Located on the main guild screen (you'll know the icon when you see it!) - FIX: Fixed an occasional issue where the Experience totals were not being reset if you released a character and hired a new one. - FIX: Fixed a rare issue where if a pair of warriors were in a dispute, it would "forget" who started the fight to begin with, causing a blank name to be displayed if they presented their ultimatum. - FIX: Corrected some alignment issues with the Profile popup screen where longer data was being cut off.
This version adds a new feature and fixes a few bugs. -NEW! Adds a feature where you can pay gold to draw a Minion card, once per turn. Located on the main guild screen (you'll know the icon when you see it!) - FIX: Fixed an occasional issue where the Experience totals were not b
This version adds a new feature and fixes a few bugs.
-NEW! Adds a feature where you can pay gold to draw a Minion card, once per turn. Located on the main guild screen (you'll know the icon when you see it!) - FIX: Fixed an occasional issue where the Experience totals were not being reset if you released a character and hired a new one. - FIX: Fixed a rare issue where if a pair of warriors were in a dispute, it would "forget" who started the fight to begin with, causing a blank name to be displayed if they presented their ultimatum. - FIX: Corrected some alignment issues with the Profile popup screen where longer data was being cut off.
Version 1.3 of Redemption releases later today, and it includes 2 main new features and some tweaks and changes. -NEW! Realm Master Goal - A random game goal is generated that gives you an award when completed. It could be winning a certain number of fights, completing a certain
Version 1.3 of Redemption releases later today, and it includes 2 main new features and some tweaks and changes.
-NEW! Realm Master Goal - A random game goal is generated that gives you an award when completed. It could be winning a certain number of fights, completing a certain number of classes, etc. It generates a new goal every time you finish one. - NEW! Profiles/Avatar Head Shots - A randomized face pic is included with all warriors now, and also a Profile function is in the admin screen as well. You can click on a warrior's name there and it pops up a profile with a full pic and stats, and new stats tracking includes lifetime career gold found while they were in a party, and lifetime fights won and lost when they were in the party. You can also rename your characters. - TWEAK: Harder realms now punish early weaker players a little more if you go too hard, too early. - FIX: Saved games were sometimes not saving correctly. This has been fixed. - FIX: The Mysterious Secret ability has now been fully enabled and will report the eventual ability in the messaging center. - FIX: Tracking for the financial summary was a little off in certain situations. That should be fixed now.
NOTE: Older saved games will not work with this patch, due to all the data changes.
Thanks and enjoy! Please let me know what you think so far of the patch and the changes, and if you have any issues. Derek
Version 1.3 of Redemption releases later today, and it includes 2 main new features and some tweaks and changes. -NEW! Realm Master Goal - A random game goal is generated that gives you an award when completed. It could be winning a certain number of fights, completing a certain
Version 1.3 of Redemption releases later today, and it includes 2 main new features and some tweaks and changes.
-NEW! Realm Master Goal - A random game goal is generated that gives you an award when completed. It could be winning a certain number of fights, completing a certain number of classes, etc. It generates a new goal every time you finish one. - NEW! Profiles/Avatar Head Shots - A randomized face pic is included with all warriors now, and also a Profile function is in the admin screen as well. You can click on a warrior's name there and it pops up a profile with a full pic and stats, and new stats tracking includes lifetime career gold found while they were in a party, and lifetime fights won and lost when they were in the party. You can also rename your characters. - TWEAK: Harder realms now punish early weaker players a little more if you go too hard, too early. - FIX: Saved games were sometimes not saving correctly. This has been fixed. - FIX: The Mysterious Secret ability has now been fully enabled and will report the eventual ability in the messaging center. - FIX: Tracking for the financial summary was a little off in certain situations. That should be fixed now.
NOTE: Older saved games will not work with this patch, due to all the data changes.
Thanks and enjoy! Please let me know what you think so far of the patch and the changes, and if you have any issues. Derek