1.00.7 Changelog
Added Pause button Added more achievements
Developer posts and news about this game.

Added Pause button Added more achievements

Added Steam Achievements

Added indicator for wallet cap Fixed healing of damaged buildings

Added drag deconstruction Added random pirate fleet attacks Fixed a small issue with offloading resources from ships Fixed screen flicker from the Day/Night cycle

- Added credits entries - Fixed some smaller bugs

Added Discord button Replaced old game logo

Fixed flickering Building Info Panel Fixed synced day & night cycle Fixed multiple "player now online" messages Fixed some localization errors

Join the official Discord:

Added Multiplayer over Steam using friendlist invites Added new "true" oriental biome (Cold/Wet/Japan) Added new Bank buildings which increase your wallet cap Added visual-only Day & Night cycle Added night-glow to some buildings & landmarks Added clouds to the game Added

Reduced construction cost during mid-game Enhanced music player functionality Enhanced terrain sprites Shipyard Panel now shows missing ship build cost Selecting a building now ends deconstruction mode Fixed some translation errors Fixed german ascii-parse error

Fixed some translation errors Added dynamic sizing to the Narrator messages Made ESC behave more like one would expect

Your ships can now offload wares to alliance member's islands Added random names for islands instead of using their coordinates Added new optional endgame production chains utilizing pirates, desert tribes and african tribes Added simplified chinese localization (experimental) Ad

Reworked the Cat narrator Reworked parts of the tutorial Fixed general UI issues Fixed chat message size Added sounds to messages

Welcome to Archipeo! The retro-styled island city-builder game with persistent multiplayer. Take a look at my Youtube Channel where you can find Trailers, Shorts and more: Feel free to join the official Archipeo Discord: You can vote for new features, report bugs or join our offi

Added narrator messages for failed construction attempts Added new "Getting Started" screen for easier onboarding Added building production pop-ups to buildings for improved game feel Added new "Loading..." screen for more clarity Added safe-guards for starter ship to avoid softl

Added red-tint to missing resources when previewing buildings Extended the german localization Balanced construction requirements & influence cost Fixed some bugs

Added repair cranes Added warehouses Reworked combat behavior Influence upkeep now continues even if offline Balancing tweaked Fixed many bugs

- Memory leak finally fixed - Unresponsive ship building button fixed - Random inversed sprites fixed (hopefully) - Bloom & Tonemapping adjusted - Randomized world parameters adjusted - Carribean biome generation reworked - Another small performance boost for servers & ho

Added randomized world option Added toggle for pirates and fog of war Fixed performance issues on clients & servers Added a new 5th biome

Harbors & Shipyard can now shoot at hostile ships Shipyards can now auto-defend islands Players can now destroy islands of pirates and other players Rebalanced war economy & difficulty progression Production of building types can now be paused Added more UI indicators for