September 11, 2025
Enable online modes and all characters temporarily (will only last until September 11, 2025 @ 11:59 PM PT)
Developer posts and news about this game.

Enable online modes and all characters temporarily (will only last until September 11, 2025 @ 11:59 PM PT)

FREE PLAYTEST INFORMATION: 100% free to play the game in the playtest Available from now until August 24th, 2025 @ 11:59 PM PT timezone (subject to change at any time) Sign-up to register to play a demo version of the game Offline modes will be available with a selected portion o

Playtest is free and open to everyone! 4 playable characters Versus mode with AI or a Human using the keyboard as 2nd Player 20 Combo Trials for each of the playable characters Training mode of 1v1 and 2v2

Increase controller support Button Config now has "Standard" (D-pad, Stick, and Keyboard) or "Special" (Generic Axis 6)

Button Configuration fixes for some controllers Voice effects for female characters Voice effects for death animation for all characters

SFX for Bonso and Spiros

Input buffer fixes for special moves (can now mash special move inputs) Gem SFX

After a multi-hit projectile collides oB, oH, or with another projectile, disable the projectile for 9f where it does not move nor hit anything. On the first frame of being active, do not move it. Also, non-last hits to a player cause 0 pushback (unless there is a flag for it, li

Button config re-work to not need a mouse Remove almost all whiff cancels. Only special cases remain (Sin AZ all normals, Leznever fireball to Fly, Dontay normals into Unique, AZ 6H cancels, etc.) Restrict Unique cancels until after first active frame for most EX of the EX moves

Store up to two buffered inputs (instead of just one) If a third input tries to enter the input buffer, ignore it (previously, it would overwrite the input buffer) During a ground attack chain, holding up will clear the input buffer. This allows mashing a launcher into a jump can

Update Steam store page images Back button on Main Menu to go to the Startup menu When combo is failed, highlight failed input in red and show "Failed!" text for one second before resetting the overlay UI Combine jump canceled moves to one input icon Back button to escape charact

Fix projectiles not rendering sometimes Update combo trials for new starting positions Team 2 not having the effects of Havoc Gem Cosmo (more damage, hitstun, and chip damage on normals) Frame data to show "Block Type" of moves hitting the dummy (L/H/LH for lows/overheads/mids, r

Add character portrait to the Combo Trials UI

Fix Dontay air fireball (Heir Play) not causing the stun hitstop effect, which ruined combos. Slightly adjusted the reduced hitstop from last build. Rikki+Spiros has slightly more hitstop than others, and some characters have higher hitstop on certain moves Change UI to have keyb

Reduce hitstop globally (except for maybe some moves like Rikki 5H) Remove Unique whiff cancels for most characters (Just air normals = Arisette, AZ, Dontay, Leznever, Rikki. Both ground+air normals = Bonso. Not affected = Spiros, Sin AZ) Set a maximum camera distance can travel

Disable offline versus Disable online ranked options When starting a game for online lobby, show error if two users are on the same internet network Fix Training mode where it only plays the char select song Main Menu music does not play when exiting a Combo Trial Gem Singular du