Demo 0.6 - UI, SFX, Custom Music
officially added Obgob specific music added new UI, and SFX to old UI some other stuff...
Developer posts and news about this game.

officially added Obgob specific music added new UI, and SFX to old UI some other stuff...

VFX & SFX for Trait Enable SFX for map select VFX and SFX when shop item bought Visual Indicator and SFX for shields Merio Fairies Shield Instead of Heal

Artifacts now say they're artifacts Wand, Knights Duty have descriptions Items now dont automatically spawn to the item ui they tween to their slot in 1 second SFX for more UI (Rest Site + Upgrade) Voice volume for shop NPCs reduced Floor layer shown Jarred witch better explained

A constant piece of feedback I've gotten is to increase the volume... I finally did that + updated with some new sound effects!

New Font used in special UI elements Artifact Selection UI removed and replaced/standardized with chest ui Chest UI updated to allow multiple options including items and artifacts Base chest allows for a chocie of 1 item or 1 artifact Player gets a chest at the start of the game

I've updated Obgob with new UI changes to most map location elements! (Shops, Chests, Rest Site, & Item Upgrade Menu. I may add some more as time goes on but i'm quite satisfied with these right now!

Hello! I've made a small update adding more "lore" (could change in full release) through shop owners and shop dialogue. I also added a guaranteed item type in the initial slot of the shop based on the owner of the shop which you can see in the map pathing! Something small as I p

Hello! I've updated Obgob with a few changes firstly a new health bar with character animations! There's animations for idle & damaged states! The second change and honestly the bigger one is I have 4x'd the gold amount in all situations. I did this mainly because of gold gen

Hello! I recently decided to overhaul a system that felt like it needed some more love before the full demo release: Events. The biggest issue I realized with events is they never provided enough value to want to path towards instead of a normal battle. Normal battles give 7 gold

Balance/make artifacts more impactful. Common Attack Up -> 7 AD, 14 AD Blood Potion -> 1 HP, 1 GOLD -> 2 HP, 2 GOLD Infused Teapot -> Give your team 10 mana + 5 for each unit in the backrow -> 10 mana for each unit in the backrow Magic Up -> 14 AP, 20 AP Shroomi

I noticed in playtests players preferred the speed of 2x so I increased all base speeds to shift to this level of speed Min avg base attack speed: 0.6 => 1 Max avg base attack speed: 0.8 => 1.4 This should also make it easier to understand 1 => 1 attack per second rather

Hello! I have updated the steam playtest with some misc quality of life changes and item balancing as suggested by some playtesters! I am still working on other quality of life features like the encyclopedia (gives details on everything in the game from status effects, to traits,

In settings you can enable manual upgrading (this will allow you to star up your units manually and not automatically which will let you decide if 3 of a lower star level is better than 1 of a higher star level depending on your board state!)

Fixed a bug where clicking on an item to upgrade would not upgrade it if there's an unshackled version in an earlier spot Fixed a bug where stat procs didn't show up properly if there's more than 2 stats Added 3 new Legendary Artifacts Golden Dagger: (ON ROUND START) The first Un

Fixed 2 bugs Fixed Issue where you could not upgrade a item on a unit if it already had a upgraded version of that item before it Fixed a bug where stat procs would only add one stat proc visual if a item had more than one stat.

You can now choose to give up a battle that runs on too long Nerfed Habit, instead of recasting, he gains 25 mana fixed a spelling error on charcoal

Patch Notes: Added 15 enemies you can encounter 12 normal (4 new ones each layer) 3 elites Added 4 new items (8 if you consider their unshackled versions) Also made some unshackled versions more unique to incentivize experimentation more than just stat bonuses. Fixed miscellaneou

Ghoul trait intervals: 1,3,5 -> 3,4,5 Illimese now starts dealing explosion damage on auto at 40% HP instead of 25% Charcoal trait intervals: 2,4,7 -> 2,4,8 Earnest Haste % Decreased: 0.5,1,2 -> 0.1, 0.2, 0.3 Fixed bug that let you start a battle, go to main menu and rel

Fixed a save bug with Edna Fixed a bug where units using the Overtime Mana type would not generate mana over time

Updated all charcoal beasts to have a ability to make them unique Quinn Mana 40 -> 70 Fixed ghoul bug that let them select a ghoul to upgrade every round Fixed cultist bug that allowed you to select non-cultists as the chosen Fixed Unshackled Helmet and Unshackled Chestplate f