Our beloved pint sized hero is back! The organic invasion has been defeated but Bedlor has managed to infiltrate the city's defence systems and turn them against IZBOT and the peace loving robots. The IZBOT2 demo is a 15 level preview of the upcoming game which features IZBOT's n
Our beloved pint sized hero is back!
The organic invasion has been defeated but Bedlor has managed to infiltrate the city's defence systems and turn them against IZBOT and the peace loving robots.
The IZBOT2 demo is a 15 level preview of the upcoming game which features IZBOT's new dashing ability (as well as a lot of pointy spikes). Download and wish list now.
Minor update: Features: Shield destroyed animation Visual level updates Button juice Undocumented Features: Bedlor's comments triggered once per level now Level splats not clearing all the time
Minor update: Features: Shield destroyed animation Visual level updates Button juice Undocumented Features: Bedlor's comments triggered once per level now Level splats not clearing all the time
Minor update: Features: New leaderboard link on the title page More splosions for iZBOT More smart ass comments from Bedlor Undocumented Features: Score text was getting pushed down when Bedlor talks iZBOT is now displayed over any text box
Minor update:
Features:
New leaderboard link on the title page
More splosions for iZBOT
More smart ass comments from Bedlor
Undocumented Features:
Score text was getting pushed down when Bedlor talks
Minor update: Features: New leaderboard link on the title page More splosions for iZBOT More smart ass comments from Bedlor Undocumented Features: Score text was getting pushed down when Bedlor talks iZBOT is now displayed over any text box
Minor update:
Features:
New leaderboard link on the title page
More splosions for iZBOT
More smart ass comments from Bedlor
Undocumented Features:
Score text was getting pushed down when Bedlor talks
iZBOT has had a very lazy Christmas but those organics won't squash themselves so it's back to work for our adorable hero. Features: Quit confirm Button juice New backgrounds New tiles Individual level leaderboards ( Undocumented Features: Fix memory leak Splats sometimes not cle
iZBOT has had a very lazy Christmas but those organics won't squash themselves so it's back to work for our adorable hero.
iZBOT has had a very lazy Christmas but those organics won't squash themselves so it's back to work for our adorable hero. Features: Quit confirm Button juice New backgrounds New tiles Individual level leaderboards ( Undocumented Features: Fix memory leak Splats sometimes not cle
iZBOT has had a very lazy Christmas but those organics won't squash themselves so it's back to work for our adorable hero.
iZBOT 1.1 Patch Notes The robot labs have been working overtime to work out why our pint size hero has been jumping at the same height every time. Turns out some jerk in engineering maxed out the power setting on iZBOT boots. This has been rectified and the jerk has been fired. Y
iZBOT 1.1 Patch Notes
The robot labs have been working overtime to work out why our pint size hero has been jumping at the same height every time. Turns out some jerk in engineering maxed out the power setting on iZBOT boots. This has been rectified and the jerk has been fired. You can go about your business avoiding spikes now!
Features:
New variable height jump
Global Leaderboard – Best overall time (via Steam community)
Undocumented Features:
Shift, Ctrl and Alt weren’t able to be re-mapped as keys
Slime Ball’s balls weren’t disappearing when he was defeated
Pixel trail was sometimes displaying on top of iZBOT
Collapsing bricks doubled up on some levels
Bedlor’s jetpack sound sometimes didn’t turn off
A number of level tweaks and re-designs to smooth / increase the difficulty.
iZBOT 1.1 Patch Notes The robot labs have been working overtime to work out why our pint size hero has been jumping at the same height every time. Turns out some jerk in engineering maxed out the power setting on iZBOT boots. This has been rectified and the jerk has been fired. Y
iZBOT 1.1 Patch Notes
The robot labs have been working overtime to work out why our pint size hero has been jumping at the same height every time. Turns out some jerk in engineering maxed out the power setting on iZBOT boots. This has been rectified and the jerk has been fired. You can go about your business avoiding spikes now!
Features:
New variable height jump
Global Leaderboard – Best overall time (via Steam community)
Undocumented Features:
Shift, Ctrl and Alt weren’t able to be re-mapped as keys
Slime Ball’s balls weren’t disappearing when he was defeated
Pixel trail was sometimes displaying on top of iZBOT
Collapsing bricks doubled up on some levels
Bedlor’s jetpack sound sometimes didn’t turn off
A number of level tweaks and re-designs to smooth / increase the difficulty.