First Localization Push is now Live!!
This batch included Chinese and Portuguese! A small test to gauge demand. To all out Portuguese and Chinese players: enjoy! :)

Developer posts and news about this game.

This batch included Chinese and Portuguese! A small test to gauge demand. To all out Portuguese and Chinese players: enjoy! :)

GRIDFALL V1.0.2b Minor Changes - Minor style changes in several events; - Localization process has started so let me know if you see broken text anywhere! Bug Fixes - Fixed issue that was causing Mages II and III to be loaded as I; - Fixed Joker-Base Units' interactions with Trai

Gridfall V1.0.2 Hello everyone ! First update of the year! And yes, I've heard you all! "Animal Kingdom" sucks, it's a known fact amongst the community. Their economy is weak, their early game is disgustingly hard, and bleed/poison take so long to do anything you might as well go

GRIDFALL V1.0.1c Minor Changes - Gnome II: +3 Dmg -> +2 Dmg; - Gnome III: +5 Dmg -> +3 Dmg; - Thief II: +3 Gold -> +2 Gold; - Thief III: Chance to steal BT -> +3 Gold and deals +Mult equal to Gold earned this turn; Bug Fixes - Enemy Health values no longer are sometim

GRIDFALL V1.0.1b Minor Changes - INF.ERROR leaderboard scores will now look at the Kingdom value to decide sorting; Bug Fixes - Fixed "Negotiation" and "Bribe" interactions with 1-Turn only boss; - Fixed bug that was causing INF.ERROR scores from disappearing from the leaderboard

Hello everyone! One final update before the year ends with some extra things to keep you all entertained :) There are a few new tactics, reworks and bug fixes but here is the big one... The "???" Army is here! By winning a game with "Animal Kingdom", you will gain access to the "

Change Logs Minor Changes - Text values now use scientific notation past 100M; Bug Fixes - Increased cap on a lot of values; - Player can no longer unlock tiles when grid is already fully unlocked; - Tile Reward choices now become buyable/unbuyable on Gold Change, like the other

Hello everyone! It's finally here! December 16th has arrived and, with it, comes Gridfall 1.0 --- the Full Version ! :D You can now purchase the game and get access to all the Non-Demo content. For reference, the Demo has about 50% of content, at the moment, but as the Full Game

Hi everyone! As release approaches (December 16th!!), some of the Major Updates here are "release-version only", eh, sorry! Worry not though! There are still plenty of QoL updates that were requested and have now been implemented! I am STRESSED but EXCITED for 1.0 release eheh, l

Hello everyone! Run sharing has now been made easier with the Run Info window being added! It gives you all sorts of information like difficulty, seed, total tactics used, total gold spent, total units killed, fortunes and trainings used, etç etç etç. Good news for some of you: C

Hello everyone! It's time to experiment with some numbers and game balance! Difficulties and Seeds are officially in the game. Not only does this provide some extra extra replay value, but it's also good to experiment with more balance options eheh. And a new mechanic has been ad

Hello everyone! For this update, I wanted to make the camp location more unique, and so it is now re-worked to make you feel like you're in an actual camp/city/town that you found on your way! I am, however, a bit scared that this will unbalance the game....... So, I would apprec

Gridfall V0.5.1 - Hotfix Bug Fixing Fixed bug where Peasant bonus would not trigger;

Change Logs Minor Changes - End of Turn Abilities now also trigger on a win Bug Fixing - Fixed bug where negative values wouldn't display properly

Gridfall V0.5.0 - Foul Company is Here! Hello Everyone! "Foul Company", the second Army of the game, is now out and available for you to try in the Demo :) To unlock it, you'll need to beat the game using "King's Court" at least once! This new Army is all about killing off your o

Small update! Added a few things, changed some other. Lots of bugs squashed! Major Changes - Added "Ruler in Disguise" Event; Minor Changes and Additions - Renamed "Debuffed" to "Shackled"; - Renamed "Hardened" to "Bolstered"; - Improved Unit Visuals (removed compression); - Mino

Hello everyone! Thank you for trying out Gridfall during Next Fest! :) Here are some tweaks, additions and bug fixes based on the feedback and reports of late! Minor Additions and Tweaks Lowered Default Sound values; Removed some "Locked in Demo" texts, for the sake of reducing c

Hello everyone! Here's a minor update that (despite the name) brings a lot to the game! You'll notice a big difference in feel and visuals all throughout the game. I hope you enjoy! :) Here are the log changes: Major Changes Player can now Unlock and Upgrade Tiles in Camp at will

Hey everyone! Thank you for your patience! It's been an amazing few days full of amazing people that were kind enough to give feedback on Gridfall . Thank you to you all! I went ahead and finally got "Random Events" in the game! There's only 5 so far, but it's a nice proof of con

Hey everyone! Thank you so much for trying out Gridfall! We had a great first Demo day full of nice feedback and bug reports ahah! This is a small update that addresses some of that feedback, especially on the UI side. There was a general consensus that the game was hard to read