A Cabin in the Forest
Deep in the forest, a cabin still has a light burning inside. But who left it here?

Developer posts and news about this game.

Deep in the forest, a cabin still has a light burning inside. But who left it here?

Bowshot test. An arrow flies through a round hole in a monolith and hits a target. Important: In this video, the arrow's flight is deliberately slowed down to demonstrate trajectory and ballistics. In-game, it will fly significantly faster

Explore dark bunkers, gather resources, and be prepared for unexpected encounters. Your dog senses danger before you do and stays by your side during the most tense moments. There's no time to relax here. Dare to go deeper?

Today I want to show you a short gameplay snippet dedicated to your main companion, your dog. In this short video, you'll see: • The dog naturally follows the player and doesn't interfere with movement • The sniffing system • The moment a valuable resource is discovered and the b

When I started working on Alone on the Lost Isle, I didn't want to just make "another open world." It's important to me that the island isn't an empty backdrop, but has a life of its own—quietly, without constant events or clues. The player can go anywhere without seeing a task l

Hello everyone! Today I want to share a short moment from the game "Alone on a Lost Island"—a scene where deer and rabbits wander peacefully through the forest to the sounds of the wind and nature. Sometimes you just want to stop and watch the world go by. No danger, no fighting—

When I started creating Alone on the Lost Isle, I didn’t want to make just another survival game. I wanted players to feel loneliness, tension, and the presence of the past — as if the island had lived its own life long before you arrived. A Seamless Open World The entire map is

Hello everyone! I'd like to share a system I've been working on lately—the day/night cycle on the island. This short video shows the accelerated day/night cycle: from one night through sunrise, day, and sunset—to the next. In the game itself, time will flow slowly and naturally:

When you think about survival, there are many options: forest, desert, abandoned city. But for me, the island is a special place. There is no way out. The horizon only reminds you that somewhere far away there is a world, but for you it no longer exists. An island is both a priso

Hello everyone! I want to tell you why the survival genre became the basis of my game Alone on the Lost Isle. I have always been fascinated by stories about how a person is left alone with nature. Without technology, without the usual conveniences - only you, your hands and the w

In this short video, you’ll see how a clear day gradually turns into heavy rain with lightning and strong winds, and then returns to calm weather. This is an accelerated demonstration, but in the actual game the weather will change naturally and smoothly. What do you think of thi

🟢 The "Alone on the Lost Isle" Steam page is now open! Hello everyone! I am happy to announce that the "Alone on the Lost Isle" project is now officially available on Steam! This is a single-player survival game on the Unreal Engine, in which you find yourself on a mysterious is