Dreadnought nerfs & UI fixes
- Rating gains based on the day of the month - more points by the end - Thorns values reduced by 75% in pvp - Patience now only affects STR, DEX and INT - UI fixes

Developer posts and news about this game.

- Rating gains based on the day of the month - more points by the end - Thorns values reduced by 75% in pvp - Patience now only affects STR, DEX and INT - UI fixes

- Rating should now increase by 1 after beating a player with the same score - Fixed Arcane robes - Fixed scroll drop rates - There will be an early leaderboard reset this time; I won't be able to do it at the beginning of the next month

Another batch of bugfixes

- Fixed minor inventory bugs

Fixed the achievements that require 3 cursed tactics.

Enemy ability descriptions should now show up correctly during combat.

- Added offhand enchant scroll - Added healing data to combat stats - Added an option to recruit Level 0 unit in the Adventurer's Guild - Players can now enter Menu and Collection when choosing a keepsake - UI improvements - Bugfixes

Fixed item panel flickering. Updated Marchant buttons

Another batch of UI improvements and bugfixes

I managed to rework the leaderboard system. It should now load enemies and scores with a 100% success rate within a few seconds.

- Fixed Treasure Room item panel flicker - Fixed UI overlap when having subclasses - Patience no longer procs on level 0 - Increased leaderboard loading caps; it should speed up loading - Added optional waiting period for PVP leaderboard load

New and improved way of loading leaderboards

- Capped values at 10 - proc chance changed from 100% to 20% - Added fatigue mechanic to prevent long fights - Sell value shows up when you hover over the sell slot in the Merchant panel - Damage from Keepsakes should now be correctly displayed in Damage meters - Inventory now sh

Leaderboards fixes pt. 2

PVP teams should now load properly after a finished run.

Improved Leaderboards loading times. Scores should now load quicker, and they should be accurate.