0.69.0 Update
Hello, This version includes some performance improvement, bug fixes, visual improvement and Objective system implementation. Story will be implemented from next version.

Developer posts and news about this game.

Hello, This version includes some performance improvement, bug fixes, visual improvement and Objective system implementation. Story will be implemented from next version.

Hello! This update fixed several bugs related to save and enemy spawning. Enemy director and wave functions removed. Enemies will spawn based on available "Budget" Re balanced enemies. Especially healers and commanders. Removed outpost and tower defense gameplay style. Improved p

Hello! This update introduces the tech trees for all the stuff and implementation of outposts.

Changed bullet effects Added armor Changed tech tree ui

This is a minor update to include tutorial toggle on the Options menu.

Hello! This is a major rework of the game. Almost all the systems has been revamped and game map is rebuilt from ground, manually. Below are the some of major changed on this build New UI. Tech trees and new point defense turrets New outpost system New Save system. Note that prev

Hello! This update introduced below changes and fixes. UI improvement and bug fixes related to UI behaviour Outpost turrets will not target non-existing enemies (enemies were kept in the target buffer even after they are killed) Point defense turrets will not target non-existing

Hello! This update introduced below changes and fixes. Fixed an issue which prevents consecutive level up rewards Updated UI elements Enemy behavior tree updated. Enemies will spawn faster and will have random speeds relative to their base speed. Auto turret targeting update Plea

Hello! This update introduced below changes and fixes. Fixed several UI related issues Performance improvement when more than 50 enemies on screen non-physics based collisions for enemies. Although its not good as physics based, performance gains justify the implementation. Gun t

Hello! This update introduced below changes and fixes. Fixed an issue with bomb launcher and bombs. Fixed drop rate of bomb launcher and auto turrets. Improved enemy AI. Enemies will try to swarm the player instead of walking straight towards the player. Please let me know your s

Hello! This update introduced below changes and fixes. Fixed a scripting issue which caused new oupost cost to be exponentially higher than intended. Performance improvement Enemy spawning - Some enemies are spawned with disabled state, which may cause damage to the player withou

Hello! This update introduced below changes and fixes. Implemented mesh particle system for projectiles. This improved performance significantly. Like 150+ fps with 200 active enemies. (Device - AMD Ryzen 5 5600G, Integrated graphics, 16GB memory) Increased active enemy count to

Hello! This update introduced below changes and fixes. Added experience based leveling system. Added scrap collection system Fixed several issues related to gore spawning and performance Please let me know your suggestions or issues with the game.

Hello! This update introduced below changes and fixes. Optimized game map culling. Implemented experience system and integrated upgrade/turret drops to that. Experience is tied to Scrap and visual "drop" is not implemented yet. Fixed an issue with day/night transition. Updated sa

Hello! This update fixed below issues and added mentioned improvements. Fixed an issue where truck speed randomly reduces after an upgrade installation Fixed an issue related to bomb launcher installation Bomb launcher sprites and effects updated Bomb behavior - Instead of explod

Hello! This update fixed below issues and added mentioned improvements. Modified the tutorial images (remove which are irrelevant) Modified the map and re-arranged spawn points. Modified some scripts to improve performance on low end devices Reduced the number of max active enemi

Hello! This update fixed below issues and added mentioned improvements. Issue related to map loading and game being partially stuck on loading state. Fixed an issue where outpost range is less than enemy detection range. Added auto turret which sits on top of the truck and shoots

Hello! this update will include a static large map which combines all 4 biomes. This changes the existing map data. due to that, old save data will not work with this map. Addition to this change, below changes/upgrades were implemented with this build. Day/Night cycle More weapo

Fixed minor UI issues related to save game.

Changed how weapon and truck upgrades are handled. Removed the outpost and merged its content to Pause Menu. Added new weapons, enemies, upgrades and audio effects. Implemented a tier system for upgrades and weapons. Fixed several bugs related to navigation, weapons and other gen