September 8 Update Patch Notes – Part 29
Fixed an issue where the Inpatient Ward Main Gate Key could not be obtained after successfully drawing the talisman.

Developer posts and news about this game.

Fixed an issue where the Inpatient Ward Main Gate Key could not be obtained after successfully drawing the talisman.

1.Adjusted the final boss difficulty and added more hints. 2.Refined the clock hand lengths. 3.Improved the talisman-drawing controls.

Add a lobby prompt to remind both sides to select their roles

Optimize the content related to my brother's lighter

Optimized the directional guidance from the Complex Main Hall to the Underground Altar.

1. Refined and optimized the visual effects of the Soul Balance. 2. Enhanced the prompt messages and guidance for alchemy quests.

Soul Balance fixes.

1.The Soul Summoning Chapter is no longer a prerequisite for interacting with the brush, ink, or talisman paper. 2.Resolved a bug causing the 3F Inpatient Department Boss to occasionally freeze in place. 3.Refined the sister character arc experience in the Medical Technology Depa

1. Fix the issue of incorrect password verification after placing the soul scale

1.Fixed an issue where players could repeatedly obtain fish from the fish tank. 2.Resolved several collision-related inconsistencies in certain areas.

1.Optimized the "Jade Orb" searching mechanic. 2.Improved quest guidance for the "Old Man Lin" questline. 3.Enhanced dialogue prompts and interactions in the Dungeon questline. 4.Added a hint for the mirror shard's location after picking up the "Pill Chapter". 5.Added player-conf

Add a function to resume from historical progress.

It has been one week since the release of version 1.0. Over the past week, we have rolled out 17 optimization patches, fixing almost all issues that could block progression and resolving many bugs that affected the gameplay experience. This release journey has made us deeply awar

1.Increase the ink amount for the talisman‑drawing mechanic. 2.Optimize the flow of the Corridor. 3.Optimize the map display on the 2nd floor of the Comprehensive Building. 4.Fix the issue where extracting the spirit core in the Dungeon could sometimes yield two cores instead of

1. Fix issues related to dropped items. 2. Optimize the map to display the real-time locations of oneself and teammates.

1.Fix issues with the sister's storyline after returning from the Corridor to the Inpatient Department. 2.The Red Crystal now no longer affects the photo lock‑on.

1.Optimized the interaction logic for two-player talisman drawing. 2.Optimized the text prompts for two-player talisman drawing.

1.Reduced the number of invisible monsters during the sister's solo segment in the inpatient department. 2.Optimized the camera angle for stunning monsters with the photo mechanic. 3.Added task prompts in the dungeon. 4.Optimized the number of monsters in the dungeon. 5.Added vis

1.Add mouse sensitivity settings. 2.Clarify the quest objectives for the Comprehensive Building section in the early game. 3.Optimize the logic for obtaining items in the Corridor's "123 Wooden Man" game. 4.Optimize the logic for obtaining the boss coin on the 3rd floor of the In

1.Added operation prompts for the talisman drawing puzzle. 2.Optimized map text labels. 3.Opening cutscenes for the boss battle and dungeon escape sections will no longer repeat. 4.The brother's lighter and the sister's phone now default to the raised/holding state. 5.Optimized d