Loading game…
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 4 | |
| 7 | |
| 6 | |
| 2 | |
| 2 | |
| 1 | |
| 2 | |
| 2 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 4 | |
| 4 | |
| 5 | |
| 7 | |
| 8 | |
| 7 | |
| 6 | |
| 4 | |
| 5 | |
| 4 | |
| 3 | |
| 4 | |
| 6 | |
| 4 | |
| 5 | |
| 6 |
- Reduced the processing load of the face tracking preview. - Fixed issues where inactive features were causing unnecessary load. - Reduced unnecessary memory allocation and deallocation. - Reduced memory usage after image loading. - Adjusted processing for states where no avatar