The Fleets of Sol

Bit Planet Games, LLC

Released
Apr 1, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Patch!

    Hey guys, I just updated the game that addresses a bunch of issues. See patch notes below: - Focus camera fix. You can now focus (double-click) on a ship and rotate around it. - Lighting fixes - Carrier texture and lighting fixes.

  2. Developer post

    New build...

    Hey everyone, I just pushed a new build that features all new UI! No more fugly icons! Also, our current plan is to exit early access within the month. If things change we'll update everyone accordingly. A big thank you to everyone that has helped us during Early Access! Chris

  3. Developer post

    2/17/16

    Fixed a crash in the collision system Reduced the amount of random friendly UCS ships that can spawn. Other small fixes

  4. Developer post

    2/16/16

    This update should help the world feel more structured and that there are two large forces engaged in the struggle and the player is involved in this war in a more believable way. UCS Admiral fleets may now spawn in sectors you jump to. These forces do not join your fleet but pro

  5. Developer post

    2/9/16

    Not a big update, but hopefully a helpful one to many of you! Each fighter type now has a "Target" command, above their Launch/Recall button. If used when a hostile ship is selected, they will engage that target only. If a friendly is selected, they will fly formation around that

  6. Developer post

    2/8/16

    A nice, healthy update for today! 7 new scenarios, all part of the 'Dark Space' jump set Dark Space is a very challenging set of scenarios with limited options of returning to home base 3 Dark Space related Achievements added Fixed Temple scenario Fixed issue where the wrong scen

  7. Developer post

    Build update 2/4/16

    Some great changes/additions for you today! Greatly improved ship selection when using the mouse to select them in the world Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so Raid scenario revamped, includes a COD s

  8. Developer post

    Build update 2/1/16

    Hello again! Let's start February off with a great update! NEW Orion class ship available, may have up to 3 in your fleet Orion class ships may not be constructed at home base, only saved when protecting any encountered friendly fleets If in Advanced Mode, one of the Specialists

  9. Developer post

    Build update 1/28/16

    Major update! Advanced Mode added, can be set when starting a new game: - More challenging and start with additional ships - In addition to a Commander, select a Specialist and a Fighter Captain, each providing their own bonuses - Standing Orders provides passive bonuses and pena

  10. Developer post

    Build update 1/24/16

    - 7 new scenarios! - Tweaked asteroid scenario. Asteroids are slower now, but there are more of them and the field size is more spread out - Increased the number of COD ships that can spawn - Increased Interdictor health by 400% - Additional feedback when events occur - Additiona

  11. Developer post

    Build update 1/23/16

    - Asteroid field scenario added - New COD Cutter capital ship added, be afraid - COD forces now engage your fleet regardless of how far away they are - Lowered Missile Barrage damage by 40% - Implemented Nyx special ability (beam weapons) - Implemented Deimos special ability (nuc

  12. Developer post

    Build update 1/20/16

    - Updated UI implemented - Clicking through both friendly and hostile ship lists in the upper right quickly changes your target and camera focus - Controller support implemented - Misc bug fixes and tweaks

  13. Developer post

    Build update 1/5/16

    Another big patch! - 6 new scenarios, including home base defense and one super battle - Mining Rate research level 3 and higher now also generate fuel at home base - New Repair Ship/Repair All buttons while at home base - New Target UI next to abilities to help quickly point out

  14. Developer post

    Build Update 12/29/15!

    Hello! My apologies for taking so long in preparing this first major update. There's more to come, however this update changes a huge amount of the gameplay by itself. Please note that UI updates are coming once the artwork has been completed. - Research can now be done at home b

  15. Developer post

    8/21/2015 Update

    - Added Ship Assist scenarios - Added Supply Field scenario - Home base can be jumped to at any time - Upgrade screen now should only show for home base - Enemies start much further away from fleet - Fixed issue with fleet not receiving automatic decommission salvage

  16. Developer post

    8/13/2015 Update - New Control Scheme!

    We've overhauled our controls and now The Fleets of Sol is controlled by mouse and keyboard alone. Note that all keyboard controls can be remapped if desired. Due to the many changes and some of the fixes, profile data will be reset upon getting the update. - Pan the camera with

  17. Developer post

    8/7/2015 Update

    - Friendly fire is now disabled - Fixed health going above 100% after some hull upgrades - No longer rewarded fuel multiple times at refineries - Fixed instant death within solo/bad jump scenario - Fixed various UI issues

  18. Developer post

    8/6/2015 Update

    - Greatly adjusted and balanced projectile damages and ranges - Corvette turrets now damage capital ship hulls - Fixed health percentage issues after purchasing hull upgrades - Fixed issues with ships not following some targeting orders Our next update (outside of bug hotfixes) i

  19. Developer post

    8/4/2015 Game Update...

    - Fix for losing the game sometimes when jumping to a new sector - Fix for ships not gaining the correct health when purchasing hull upgrades - Repair costs halved

  20. Developer post

    8/2/2015 Game Update...

    - Fixed issue with commander abilities being swapped - Fixed issue where ships might not be added to your fleet - Fixed issue where free upgrades could be given - Increased salvage gains from all sources - Removed unneeded controls from control screen