Some great changes/additions for you today!
- Greatly improved ship selection when using the mouse to select them in the world
- Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so
- Raid scenario revamped, includes a COD structure now that must be destroyed. High level raids include an COD Interdictor at the back of the base
- Refinery scenarios updated with new refinery model
- Reduced the range of most missiles and cannons, for both UCS and COD forces
- New "Overhead Camera" hotkey, defaulted to "B" on the keyboard. Quickly puts the camera above your fleet and facing downward
- New "Cockpit Camera" hotkey, defaulted to "C" on the keyboard. This is a purely cinematic camera if your current camera target is any fighter or bomber, allows you to view the battle through that ship's point of view
- Removed 2 turrets from the top of the normal COD Gunship
- Removed 2 turrets from the bottom of the cannon version of the COD Gunship
- Fixed several partially broken scenarios
Also additional notes from smaller patches since the last Announcement on Feb 1st:
- New tutorial that is accessible when starting a new game
- Scaled down number of ships that can spawn at a COD Shipyard
- Fixed issue with not going to Home Base when selecting it when a probe was launched
- Fixed issue where undocked transports weren't saving their population if hostiles had been destroyed
- Boosted Hades health by 33%
- Fixed issue with the turn rates of Nyx, Hades, and Deimos fighters
- No longer possible to run into one of your Support Fleets right after creating it
- Additional safeguards to ensure camera cannot leave world bounds
- Fixed issue with the energy transfer system numbers after jumping
- Asteroid scenario now scaled based on jump count
- Fixed issue with not being able to recall Nyx and Deimos fighters
- Fixed tooltip issues on the Research screen
- Doubled Corvette turret damage
- Decreased Orion cooldowns
- Removed a problematic enemy ship grouping from the spawn rotation
- Time between enemy waves increased based on difficulty, instead of decreased
- Decreased ADD damage again by another ~70%