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Build update 2/4/16

Some great changes/additions for you today!

  • Greatly improved ship selection when using the mouse to select them in the world
  • Greatly improved capital ship pathfinding. Capital ships will now go in reverse when it is more efficient to do so
  • Raid scenario revamped, includes a COD structure now that must be destroyed. High level raids include an COD Interdictor at the back of the base
  • Refinery scenarios updated with new refinery model
  • Reduced the range of most missiles and cannons, for both UCS and COD forces
  • New "Overhead Camera" hotkey, defaulted to "B" on the keyboard. Quickly puts the camera above your fleet and facing downward
  • New "Cockpit Camera" hotkey, defaulted to "C" on the keyboard. This is a purely cinematic camera if your current camera target is any fighter or bomber, allows you to view the battle through that ship's point of view
  • Removed 2 turrets from the top of the normal COD Gunship
  • Removed 2 turrets from the bottom of the cannon version of the COD Gunship
  • Fixed several partially broken scenarios

Also additional notes from smaller patches since the last Announcement on Feb 1st:

  • New tutorial that is accessible when starting a new game
  • Scaled down number of ships that can spawn at a COD Shipyard
  • Fixed issue with not going to Home Base when selecting it when a probe was launched
  • Fixed issue where undocked transports weren't saving their population if hostiles had been destroyed
  • Boosted Hades health by 33%
  • Fixed issue with the turn rates of Nyx, Hades, and Deimos fighters
  • No longer possible to run into one of your Support Fleets right after creating it
  • Additional safeguards to ensure camera cannot leave world bounds
  • Fixed issue with the energy transfer system numbers after jumping
  • Asteroid scenario now scaled based on jump count
  • Fixed issue with not being able to recall Nyx and Deimos fighters
  • Fixed tooltip issues on the Research screen
  • Doubled Corvette turret damage
  • Decreased Orion cooldowns
  • Removed a problematic enemy ship grouping from the spawn rotation
  • Time between enemy waves increased based on difficulty, instead of decreased
  • Decreased ADD damage again by another ~70%