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Build update 2/1/16

Hello again! Let's start February off with a great update!

  • NEW Orion class ship available, may have up to 3 in your fleet
  • Orion class ships may not be constructed at home base, only saved when protecting any encountered friendly fleets
  • If in Advanced Mode, one of the Specialists allow you to start with an Orion instead of a Titan
  • Orion Abilities (first always available, other 3 need researched):
    • Disrupt Engines: Fast moving projectile that completely halts an enemy ship for a time
    • Scatter Sensors: Disable all hostile ship's weapons for a time
    • Reflect Damage: Creates a shield around the Orion, deflecting most projectiles that hit it
    • Enhanced Shield: Targeted friendly capital ship gains a shield that absorbs 100% of all damage for a time

  • NEW Titan ability: Pulse Cannon: Fires a cannon shot that pulses with AoE damage while on its way to a target, where it will explode for larger AoE damage
  • NEW Olympus ability: Emergency Jump: Immediately jump the fleet, even if jump timer is not ready. Requires 2x the normal jump fuel, has a chance to damage each ship in the fleet, and any undocked fighters are left behind
  • New Research Tree screen
  • Power level between Weapons and Engines is now saved per ship when jumping
  • In Advanced Mode, new default Standing Order is Yellow Alert when starting a new game
  • Various other fixes and tweaks