Damage and maxed upgrade fix
- Fix a bug where the excavator did not take any damage - Improve upgrades to manage maxed level and display correctly

Developer posts and news about this game.

- Fix a bug where the excavator did not take any damage - Improve upgrades to manage maxed level and display correctly

- Modified horizontal sensitivity, to keep the maximum speed unchanged but the acceleration modified, no longer changing the balance of this modifier. - Corrected dialogues: their size and positions now adapt to the resolution. - Added the arsenal and artificers. - The artificers

/!\ It's recommanded to reset your save fil to continue with this version! /!\ - rebuild of the HUB in progress - add an animation for the excavator - add the spy lodge - add the night missions - mellings have now a custom shape size, to provide more different styles - change the

add and fixes

- The ennemies now grow up their stats and quantity, depending on the time spent on map and buildings destroyed - Add a bonus to the supply looted while expanding the map size - The Xaris have now their own miniboss - The Cantina is now avaible! You can recruit your very first me

- Added mini boss that loot boxes with special mission upgrades - Added special missions, only rescue mission for now

Now, the upgrades are increased by studying one. Percent of study increase "randomly" while obtaining supply. ... and lot of improvements!

Change progression

Change the way to up blueprints: - First you can choose the upgrade to "research" - Then you obtain % of the chosen blueprint while obtaining supply The percent obtained is, for now 1 supply = 1 % but it will change, with progression feedbacks

Add visual feedbacks Change some UI to support more screen resolutions Some fixes and little changes Change graphic shader to make it shinier

. add new story line at the end of the first battle . change aiming reticule . add new camera move on unlocking new building . lot of fixes

Add tutorials Add mellings using in upgrade menus

And it's on for the playtest! Basic gameplay is here and some menuing is accessible...