THE UPDATE EVERYONE HAS BEEN WAITING FOR
ADDED AN INTERACTION SHOWING HOW TO ESCAPE THE CAGE!

Developer posts and news about this game.

ADDED AN INTERACTION SHOWING HOW TO ESCAPE THE CAGE!

Changed the menu display for better display on the Steam Deck.

Fixed the cursor movement in the console minigame for gamepads Changed the input buttons in the console minigame on gamepads (A) Fixed the gas cutter movement on the dead heads on gamepads Removed the grass on the descent to the second segment and near the cave

When using a gamepad in a cage, tooltips change to reflect the current gamepad input. Improved tooltip display on small screens.

Cursor fix

I would like to thank everyone who left feedback and suggestions about the game. I listened to many of them and decided to rebalance the game. EASY MODE ADDED. Now, when starting a new game, you are prompted to choose a difficulty mode. You can later change the difficulty in the

Various bug fixes. Fixed bug on fish screamer that enables to go in bunker. Fixed cage sequence fall through cage floor. Added note whe dying from gas cutter explosion. Fixed bridge and console on 3rd segment. Added restraint on stairs in bunker. Added realtime rover incident. Ch

ADDED VHS EFFECTS If you don't like the effects, you can disable this function in the settings. Fixed pause bug in cage sequence. Fixed crosshairs in cage sequence. Fixed repair crosshair. Damage effects now showing correctly. Added map restrictions, you can no longer access the

Ghost spawning fix. They no longer spawn in larger numbers after a player's death. Thanks to Maxim Sergeev.

Added a tooltip after death from deadheads. Added jellyfish to the second artifact, the second pipe, and final zone. Increased sprint speed, but also increased stamina consumption. Added a sound when a shark spots a player.

I've adjusted the ghost balance. They can no longer move on ceilings, and I've also reduced their spawn rate.