2025-10-23
Fix mouse control bug on title screen after display settings were changed
Developer posts and news about this game.

Fix mouse control bug on title screen after display settings were changed

Level tweaks

Minor polish to demo end

Grunt sound effects for great good

Zoom in levels based on their size so there's less negative screen space Update gap edges to be chonky rather than stalactites/vines Couple more bug fixes

Fix bug when restarting a level where the slug HUDs could be incorrectly scaled

Add a skip indicator to the intro cutscene New players are taken straight into the first level after hitting Play on the main menu, rather than starting the cutscene Add slate option to Cave's first waypoint so players may opt-in to watch the cutscene

Improved tutorials Added slime droplet effect as a lead-in to slime trail Added pause menu when in a level Darken background colors for cave and forest levels Pick a dark color to use as background in trippy victory scenes Feedback buttons go to a form Added intro seizure warning

Reworked the levels in Cave's first waypoint Added fuller mouse support to the title screen and the environment screens

Updated to capture our tentative demo release for Next Fest

Highlights on mushroom tiles Undo can now be done across restarts An undo or restart cancels a slug's move animation Can quit immediately after a slug has fallen, without needing to undo/restart first Probably something else I'm forgetting

Changes: Added undo with Z key

Changes: Updated game's layouting to support ultrawide monitors