Hotfix 0.3.2
Fix for issue that would cause game objects to stop spawning. Fix for smoke not blending with fog correctly.

Developer posts and news about this game.

Fix for issue that would cause game objects to stop spawning. Fix for smoke not blending with fog correctly.

Hey all, We have seen some issues with updated 0.3 that we wanted to fix. Thank you all once again for reporting these issues and leaving feedback. The changes in this hotfix are: Fixed issue with tanks spawning inside terrain in the desert biome Interrupting a fight between 2 or

Hey all, The Wasteland update is finally here. Some of the changes we had planned were released earlier as a smaller patch in 0.2.5 which focused mostly on gameplay and balance. This second half of the Wasteland update features a major upgrade to the environment with an entirely

As the work on the wasteland update continues, we wanted to bring you a small balance patch and a much requested feature: Key rebinding! The other notable changes are: Added key rebinding Added slider for UI audio Slightly increased ricochet chance Reduced early game Armour value

As we continue work on the Wasteland update, we have come to somewhat of a halfway point and decided we wanted to make a minor update in the meantime. There has been a lot of feedback about how damage works, especially about turrets feeling counterintuitive as a weak point, and w

New hotfix to help with getting stuck on terrain and rocks. Changelist: Small rocks and obstacles can now be destroyed by driving over them Small adjustments to how the tank handles to make it less likely for it to get stuck on terrain Added an "Unstick" button into the pause men

A small hotfix to address some issues as reported by the community: Can no longer unequip tank parts by ctrl-clicking or ctrl dragging Invert reverse controls All garages moved to cities or compounds Continuing a trial begins in a compound Added a tick box in the loot menu to ena

Hey all, The first major update since we have entered early access is here, and it is a big one. There is some new content here and there but for the most part we wanted to make sure the gameplay was as smooth as we could get it first. Thank you all for providing feedback and sug

For the next update (for which we still do not have a release date, but we're well on the way with) we will be introducing a new feature that I wanted to talk about a bit, just to let you all know it's coming. Due to requests for some kind of save system, we will be adding a chec

In preparation for winter festivities we bring you a small hotfix and a little update along with it including the following changes: Added a health % number on each part to give more accurate info at a glance Added toggle to turn health % numbers off Added option to invert X/Y co

Hey all! New hotfix is here and rolling out. Thankfully there was nothing too pressing so we decided to add a few VFX improvements along with it, but here is the full breakdown of the patch: Fixed bug with some buttons not working Fixed automatic guns instantly failing fast reloa

Hey all, Tankenstein has finally released into Early Access after 10 months of development. It is now in a state we are happy with for the first iteration, but be assured it is only the beginning of our journey. We wanted to take this opportunity to thank everyone in our communit

Hey, First of all I'd like to thank you all who have played the game, especially if you filled out the survey or left feedback on discord. Following this feedback we decided to make another hotfix to the demo. We will be addressing a lot of the feedback in the long run but for no

After getting some very useful feedback we decided to do one more update to the demo before next fest. These are some of the more impactful changes: AI improvements, especially at long ranges., Tank handling and projectile drop tweaks., Various bug fixes Thank you to all who play

In anticipation for Steam's next fest and as Tankenstein's development ramps up towards Early Access we decided to update the demo with some of the latest features we have been working on. We said we wouldn't update the demo any further, but a lot has changed since the original r

Hey all, following a successful launch weekend for our demo and store page we have been hard at work to fix some common issues you found and reported. Here is the full list of changes: Added vsync and framerate limiter options Toned down some of the more performance heavy effects