v00.04.17 character specific skills
Adding unique movement skills and blood fury skills to each character. WIP - adding new item types for the blood fury skills. They have no art. - this could be a buggy release.
Developer posts and news about this game.

Adding unique movement skills and blood fury skills to each character. WIP - adding new item types for the blood fury skills. They have no art. - this could be a buggy release.

- Normal item rarity have fewer stats so they are not as overwhelming. - Magic, rare, and ultra rare should also feel rarer but provide better stats. - Link skills menu now has a few tutorial tips that guide you on what you are supposed to do.

- Choosing a new linked skill no longer freezes the game. - Pyramids monster room objective opens the door now. - fixed Z fighting for tooltips in the inventory. - Blood loot has a much bigger attraction radius to the player. - Cursor scaling works once again. (it jitters in the

- Mouse Cursor can now be resized - Spawners that have their z values changed, spawn enemies in the correct z plane - Dashbat no longer xrays itself with its visual effect - Feather items correctly save their prefix attribute

hotfix for spawning enemies.

Xray Feature Added - When enemies are occluded, they can be seen as a red silhouette behind objects. Player Damage and Player Shield Visual Effect Change - When damaged, the play has a small animation - The shield effect only shows up when you are damaged or are dashing. - It is

It showed the healthbar at the start when it should have been hidden.

Pausing the game after the blood fury tip shows, caused it to crash.

Launching the game a second time would fix the issue, but this makes it so the problem doesn't happen.

Fixing tutorial dialogs. Desecrated Realm has had all of its waves updated.

Spear lotus first 16 spears instead of 8 Spear wall no longer has a cooldown, but only does knockback every other hit.

HUD - the bloody fury icon and the dash icon appear above the player when they can be used.

the artifact has been removed.

Fixed a crash on loading a saved game if you had equipped items.

Enemies spawn again.

Removed the flag to force steamdeck UI scaling. Storyline added.

If running on the steamdeck, all of the UI should be slightly larger and easier to read. Skill Updates: - Every skill can go to level 13. Fixed the change skill tree reward: - Allows you to preview skill trees. You can go back and select a different tree. Link Skills Menu - Added

The hover indication was incorrect for controllers, now fixed.

Health dialog works with a controller again. Passive Tree - added a new major node called close quarters

- Devouring Skull rotates faster. - Arcing Glaive master nodes buffed. Visual for the explosions has been enhanced. - Ground Rupture - visual for explosions has been enhanced. - Retrieve artifact objective has a 1 second pickup time instead of 3 seconds. - color coded the stats v