We are struggling a bit with the Mac version of Don'Yoku. Some silly 3rd party programs issues had delayed quite a bit this release. Shouldn't be long now, expect an announcement in the following days.
We are struggling a bit with the Mac version of Don'Yoku. Some silly 3rd party programs issues had delayed quite a bit this release.
Shouldn't be long now, expect an announcement in the following days.
We are struggling a bit with the Mac version of Don'Yoku. Some silly 3rd party programs issues had delayed quite a bit this release. Shouldn't be long now, expect an announcement in the following days.
We are struggling a bit with the Mac version of Don'Yoku. Some silly 3rd party programs issues had delayed quite a bit this release.
Shouldn't be long now, expect an announcement in the following days.
Ladies and Gentlemen, you can start earning your moustaches! Don'Yoku Steam cards are here! Google translator ご列席の皆様、あなたの口ひげを稼ぐことができます! Don'Yokuスチームカードがここにあります! /Google translator
Ladies and Gentlemen, you can start earning your moustaches! Don'Yoku Steam cards are here!
Google translator ご列席の皆様、あなたの口ひげを稼ぐことができます! Don'Yokuスチームカードがここにあります! /Google translator
Ladies and Gentlemen, you can start earning your moustaches! Don'Yoku Steam cards are here! Google translator ご列席の皆様、あなたの口ひげを稼ぐことができます! Don'Yokuスチームカードがここにあります! /Google translator
Ladies and Gentlemen, you can start earning your moustaches! Don'Yoku Steam cards are here!
Google translator ご列席の皆様、あなたの口ひげを稼ぐことができます! Don'Yokuスチームカードがここにあります! /Google translator
Thanks to our friend S Lk for pointing out in His Channel , we found a infinite multiply bug in the attack function of the final boss. It caused an excessive bullet spawn, even for a danmaku already high standards. The problem had been solved and the boss difficulty tweaked to ke
Thanks to our friend S Lk for pointing out in His Channel , we found a infinite multiply bug in the attack function of the final boss. It caused an excessive bullet spawn, even for a danmaku already high standards. The problem had been solved and the boss difficulty tweaked to keep the challenge high. Thanks again for finding the bug
{goolgle translator} で指摘して私たちの友人Sルカのおかげで His Channel は、私たちは最後のボスの攻撃機能に無限の乗算のバグを発見しました。それも、既に弾幕高い水準のために、過剰な弾丸のスポーンを引き起こしました。問題は解決されていたとボスの難易度は、チャレンジを高く保つために微調整しました。 再びバグを見つけてくれてありがとう {/google translator}
Thanks to our friend S Lk for pointing out in His Channel , we found a infinite multiply bug in the attack function of the final boss. It caused an excessive bullet spawn, even for a danmaku already high standards. The problem had been solved and the boss difficulty tweaked to ke
Thanks to our friend S Lk for pointing out in His Channel , we found a infinite multiply bug in the attack function of the final boss. It caused an excessive bullet spawn, even for a danmaku already high standards. The problem had been solved and the boss difficulty tweaked to keep the challenge high. Thanks again for finding the bug
{goolgle translator} で指摘して私たちの友人Sルカのおかげで His Channel は、私たちは最後のボスの攻撃機能に無限の乗算のバグを発見しました。それも、既に弾幕高い水準のために、過剰な弾丸のスポーンを引き起こしました。問題は解決されていたとボスの難易度は、チャレンジを高く保つために微調整しました。 再びバグを見つけてくれてありがとう {/google translator}
Fixed end of stage coin count bug, it was due to finishing the stage with a negative coin count (example getting hit just as the stage end with 0 coins). Solved game crashing for too much tension: an bug prevented tension from dropping when using beam, that resulted in a excessiv
Fixed end of stage coin count bug, it was due to finishing the stage with a negative coin count (example getting hit just as the stage end with 0 coins).
Solved game crashing for too much tension: an bug prevented tension from dropping when using beam, that resulted in a excessive amount of multiplier which, in turn, produced too high numbers causing the crash. Tension now drops slower when beam is on but aways from enemy bullets, and drop fast as usual when beam's off. Also nerfed the amount of tension gained from single bullets, now you have to dive into barrages to raise tension effectively.
Fixed end of stage coin count bug, it was due to finishing the stage with a negative coin count (example getting hit just as the stage end with 0 coins). Solved game crashing for too much tension: an bug prevented tension from dropping when using beam, that resulted in a excessiv
Fixed end of stage coin count bug, it was due to finishing the stage with a negative coin count (example getting hit just as the stage end with 0 coins).
Solved game crashing for too much tension: an bug prevented tension from dropping when using beam, that resulted in a excessive amount of multiplier which, in turn, produced too high numbers causing the crash. Tension now drops slower when beam is on but aways from enemy bullets, and drop fast as usual when beam's off. Also nerfed the amount of tension gained from single bullets, now you have to dive into barrages to raise tension effectively.
We have solved Steam overlay issues, and, on top of that, we have added full screen mode. Now you can switch back and forth to full screen with F8. F9 exit game as always. 私たちは、その上に、我々はフルスクリーンモードを追加した、スチームオーバーレイの問題を解決して、しています。 今、あなたはF8で全画面表示に前後に切り替えることができます。 F9出口ゲームとして常に。
We have solved Steam overlay issues, and, on top of that, we have added full screen mode. Now you can switch back and forth to full screen with F8. F9 exit game as always.
We have solved Steam overlay issues, and, on top of that, we have added full screen mode. Now you can switch back and forth to full screen with F8. F9 exit game as always. 私たちは、その上に、我々はフルスクリーンモードを追加した、スチームオーバーレイの問題を解決して、しています。 今、あなたはF8で全画面表示に前後に切り替えることができます。 F9出口ゲームとして常に。
We have solved Steam overlay issues, and, on top of that, we have added full screen mode. Now you can switch back and forth to full screen with F8. F9 exit game as always.
The latest build have problems with steam overlay, which prevents the game to be played. Please disable steam overlay from game properties in your library. This is but a temporary solution, I'm working on an hotfix as we speak and, hopefully, it will be solved today. Partially so
The latest build have problems with steam overlay, which prevents the game to be played. Please disable steam overlay from game properties in your library. This is but a temporary solution, I'm working on an hotfix as we speak and, hopefully, it will be solved today.
Partially solved Now steam overlay work correctly but you will have to maximize window manually, I'm really sorry for these inconveniences we are working on a solution around the clock.
We have published a short quick start guide. It will explain the game's scoring system, and some other subtleties you may want to know to start play for score. You will find the download link on bottom right part of the store page.
We have published a short quick start guide. It will explain the game's scoring system, and some other subtleties you may want to know to start play for score. You will find the download link on bottom right part of the store page.
We have published a short quick start guide. It will explain the game's scoring system, and some other subtleties you may want to know to start play for score. You will find the download link on bottom right part of the store page.
We have published a short quick start guide. It will explain the game's scoring system, and some other subtleties you may want to know to start play for score. You will find the download link on bottom right part of the store page.
Know issues We are aware of the following issues with the current build: Steam overlay opens upon games launch and prevent window maximizing itself. Overlay problem should had been solved, please report if it appens again Some achievements do not work. Twin furies achievement wor
Know issues
We are aware of the following issues with the current build:
Steam overlay opens upon games launch and prevent window maximizing itself.
Overlay problem should had been solved, please report if it appens again
Some achievements do not work.
Twin furies achievement working
Achievements pop up not always working; we are looking into it.
Achievement pop up should work fine now
Key binding process is a bit confusing at first.
Default key binding
W,S,A,D Movement
B A button N B button M C button Enter Start F9 exit game
We are currently testing SteamWorks integration in our Mac build, very soon we'll release Mac edition, both for x32 and x64 architectures. Soon after Mac release it will be Linux's turn.
We are currently testing SteamWorks integration in our Mac build, very soon we'll release Mac edition, both for x32 and x64 architectures.
We are currently testing SteamWorks integration in our Mac build, very soon we'll release Mac edition, both for x32 and x64 architectures. Soon after Mac release it will be Linux's turn.
We are currently testing SteamWorks integration in our Mac build, very soon we'll release Mac edition, both for x32 and x64 architectures.