Station Defense Mission Fix
Fixed an issue where the Station Defense mission did not end properly.

Developer posts and news about this game.

Fixed an issue where the Station Defense mission did not end properly.

In The Black - Heat Death Heat is now a weapon, a warning light, and a way to die. This patch rips out the old approximated heat model and replaces it with a brand-new, ground-up thermodynamics system. Your coolant loops, armor panels, radiators, and core systems now trade energy

Watch Patch Video on YouTube Overview This patch serves as a final push before our first content update. The team has focused heavily on hardening the core systems pilots use outside of missions: the squad/co-op system, ship inventory, and the ship modification pipeline. Key High

Greetings, Pilots! Here's an overview of our Early Access hotfixes and stability updates: New BloodSport Location Open Space - 5 v 5 - Pure dogfighting. No asteroids. No stations. Just the vacuum. Gameplay & Game Mode Logic We've overhauled the logic that governs round transi

Greetings, Pilots. We've deployed a hotfix to address a critical hardware failure that slipped through recently and TrackIR support has now been restored. Some of you rightly pointed out that TrackIR went dark on launch. The device's Product ID was updated prematurely on our end,

Greetings, Pilots. Thank you to everyone flying with us during our Early Access launch. Your feedback is helping us move quickly. Our first hotfix is already live and includes: • Re-enabled onboarding after fixes for physics, collision, and progression blockers • Added fail-safes

Greetings Pilots, Another week, another round of updates as we prepare for launch into Early Access. We've been busy under the hood, overhauling core systems for performance, stability, and gameplay correctness. Here is the breakdown. Core System and Performance Overhauls We have

Greetings, mercs! We are incredibly proud to announce that the Early Access release of In The Black will launch May 5th. That date also honors the 65th anniversary of the first manned spaceflight of an American astronaut: Alan Shepard's Freedom 7 suborbital flight in 1961. We par

Another week, another batch of changes straight from the void. We're continuing our push on UI and quality-of-life, and this time our sights were set on the projectile impact points (PIP). The old lead/lag pips were functional, but let's be honest, they were dumb and static. We'v

We've updated our Tobii head and eye tracking smoothing algorithms to reduce jitter and lag. We also slipped in a few bugfixes on some nasty edge cases that have been plaguing us. Core System Overhauls Tobii Eye/Head Tracking Rewrite: We've thrown out the old over-simplified smoo

Tobii Support & Backend Update Alright pilots, listen up. This week was about ripping out the guts of our singleton managers and replacing them with actual Engine Subsystems, because we're tired of race conditions and "spaghetti code" being a valid architectural pattern. We p

Features & System Changes Head Tracking Overhaul: The system for head tracking and vehicle cameras has been completely rewritten for significantly smoother and more accurate 1:1 control. Head tracking rotation is now independent of manual freelook (mouse/joystick), allowing f

What's New We're excited to introduce the completely redesigned Input System 2.0 for In The Black! This major overhaul brings a modern, flexible input management system that makes configuring your controls easier and more reliable than ever before. ⚠️ WARNING: All previous input

Visual Improvements Augmented Vision: Added Augmented Vision on activation of Sensors to help new and seasoned players find their way in the dark of space. Ultra Wide Support: FOV now adjusts dynamically based on screen aspect ratio to ensure that all vital parts of the ship cock

Major Additions Camera Zoom Overhaul Rebuilt from the ground up for smoother, more realistic control. Added Toggle Zoom and refined Auto-Zoom behavior (now only activates on initial target focus). Implemented a true optical magnification model , improving precision and feel. All

Several bug fixes and Quality-of-Life updates, here are some of the most notable: Gameplay & Tutorial Improvements Weapons Tutorial Revamp: Players can now freely rotate their ship from the start of the tutorial, removing forced aim alignment. This prevents issues with ship d

Hey there Mercs! We've got a hot new trailer for you guys! Our Early Access trailer has hit the channel, come have a look! Lots of exciting additions are coming, and sooner than you think. If you'd like to know more about Early Access, then look no further than our Press Release

Gameplay & Balance Railgun Damage Adjustment Armor thickness across multiple ship classes has been rebalanced to slightly reduce the railgun’s one-shot potential. Adjustments affect the Hyperion , Pegasus , and Reus ship families. This is part of ongoing tuning to encourage m

It's been eight years since In The Black secured Kickstarter funding, and ten since initial work on it first began. It was known as Starfighter Inc at the time, but since then developer Impeller Studios has given it a new name as it worked on crafting the most realistic interstel

Elite fans got Elite: Dangerous, Wing Commander fans are getting Star Citizen, but what about X-Wing fans. The series did just appear on GOG and Steam, but as great as they are, gosh they're a bit old now. This leaves the door open to Impeller Studios and Starfighter Inc. It's no