Polynomial 2 - Universe of the Music

Dmytry LavrovAlexey Lavrov

Released
May 31, 2016
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update notes for version 240

    Fixed numerous rendering bugs on AMD and possibly Intel GPUs (music not visualizing correctly, laser weapon showing huge red bloom, antialiased lines not rendering correctly). UI bugfixes for large playlists. Some fixes for enemies with more than 1 gun attached to them. Better Op

  2. Developer post

    Merry Christmas! (Update v237-7c82c34)

    The new update adds a Christmas level and a lot of new music. Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up. I have to go spend some time with the family so I don't have time to write the list of all fixes that made it into th

  3. Developer post

    Merry Christmas! (Update v237-7c82c34)

    The new update adds a Christmas level and a lot of new music. Make sure to reset your playlist ("Reset" button in Music menu) so that the new soundtracks show up. I have to go spend some time with the family so I don't have time to write the list of all fixes that made it into th

  4. Developer post

    Update v237-990ac54 (formerly v237-fb4c1f7)

    This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now possible to take screens

  5. Developer post

    Update v237-990ac54 (formerly v237-fb4c1f7)

    This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems. For those who like to create art, it is now possible to take screens

  6. Developer post

    Note: the achievements are not presently active!

    The store page is displaying a list of achievements (and saying it includes 14 achievements) even though they are not set as supported in any of the metadata, and are not yet actually achievable in the game. (Note that the list of steam features does not list achievements). I jus

  7. Developer post

    Visual quality update (234-19fba2e)

    This update improves visual quality, especially so on Oculus Rift but also on other VR headsets and on the regular displays when viewing it under dark conditions. Changelog: Visual quality improvements across the board, most noticeable in VR or on the screen in a dimly lit room.

  8. Developer post

    Visual quality update (234-19fba2e)

    This update improves visual quality, especially so on Oculus Rift but also on other VR headsets and on the regular displays when viewing it under dark conditions. Changelog: Visual quality improvements across the board, most noticeable in VR or on the screen in a dimly lit room.

  9. Developer post

    Many fixes and UI improvements

    This update mostly addresses UI functionality and game controllers. Changelog: Toggle fullscreen without restart under Windows Improved sounds Improved font rendering VR menu bigger, closer, curved, and auto-centers on start Increased VR UI rendering resolution Eliminated unwante

  10. Developer post

    Many fixes and UI improvements

    This update mostly addresses UI functionality and game controllers. Changelog: Toggle fullscreen without restart under Windows Improved sounds Improved font rendering VR menu bigger, closer, curved, and auto-centers on start Increased VR UI rendering resolution Eliminated unwante

  11. Developer post

    More Vive controller work (latest_build beta branch)

    You'll need to enable vive controllers from the Options -> Virtual Reality Controller menu (sorry, I had to turn it off by default because it's too unfinished). The current control scheme: Left-hand touchpad: Thruster control. The direction is set by the combination of the tou

  12. Developer post

    More Vive controller work (latest_build beta branch)

    You'll need to enable vive controllers from the Options -> Virtual Reality Controller menu (sorry, I had to turn it off by default because it's too unfinished). The current control scheme: Left-hand touchpad: Thruster control. The direction is set by the combination of the tou

  13. Developer post

    Working on HTC Vive controller support.

    Got it working in menus (in latest_build beta branch) Still working on the actual game. Did some experiment where pressing grip button lets you rotate and move by grabbing the space, that didn't work nearly as well as I hoped (you can try it out yourself if you select latest_buil

  14. Developer post

    Working on HTC Vive controller support.

    Got it working in menus (in latest_build beta branch) Still working on the actual game. Did some experiment where pressing grip button lets you rotate and move by grabbing the space, that didn't work nearly as well as I hoped (you can try it out yourself if you select latest_buil

  15. Developer post

    Virtual reality support is now officially out!

    Supports both Oculus Rift and HTC Vive headsets in the seated configuration. This update should improve VR performance quite a lot. There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - if you hold it down

  16. Developer post

    Virtual reality support is now officially out!

    Supports both Oculus Rift and HTC Vive headsets in the seated configuration. This update should improve VR performance quite a lot. There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - if you hold it down

  17. Developer post

    Latest updates

    - VR support - Xbox controller sticks control precision improvement

  18. Developer post

    Latest updates

    - VR support - Xbox controller sticks control precision improvement

  19. Developer post
  20. Developer post