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Update v237-990ac54 (formerly v237-fb4c1f7)

This update improves the visuals in the campaign, makes the gameplay more difficult at places, adds some new enemies, some achievements, adds direct Oculus SDK support, and fixes a bunch of bugs and UI problems.

For those who like to create art, it is now possible to take screenshots in HDRI, saved in OpenEXR format (enabled via options -> video -> miscellaneous, screenshots taken using f2 key).

Changelog:

  • Steam Achievements
  • HUD rendering improvements
  • Performance improvements, for VR and otherwise
  • Explains how to aim if you keep aiming wrong
  • Extra levels available via --debug=1 launch option
  • Fixed an issue with ATI cards when adding music files
  • Visual variety improvements in the campaign, gameplay improvements
  • Fixed unreliable weapon toggle using controller
  • Improvements to FPS stability in Insane
  • New laser impact sound
  • Added crash log uploader
  • 3D audio improvements
  • More chill out levels
  • Direct Oculus SDK support when launching with --vr_api=1
  • Audio what-you-hear capture fixes
  • Controller sensitivity set with 2 separate sliders for horizontal and vertical
  • Option to boost contrast of dark colours (especially useful on Oculus Rift)
  • Option to save HDRI screenshots in .exr format when taking a screenshot using F2 key (miscellaneous video options)

Also, if you have HTC Vive you can now get a little taste of the the work-in-progress (currently, very unfinished!) roomscale gameplay by adding --debug=1 to the launch options and trying out the experimental roomscale level. Note: that level is in god mode (you can't be killed) and may be disorientating/nauseating - the floor texutre is absent, You're standing on a perfectly black square. I am still working on adapting enemies for roomscale; as they are they're too difficult to dodge. Note, this roomscale mode is not yet actually playable as a game and still needs a LOT of work. edit: another note you'll have to enable vr controllers in the options.

edit:
A minor update for Oculus compatibility, v237-990ac54 , not worth making a separate post over - fixed projection issues with the previous update, when supersampling is not set to 1 .