Developer postOriginal post (opens in a new tab)

Virtual reality support is now officially out!

Supports both Oculus Rift and HTC Vive headsets in the seated configuration.

This update should improve VR performance quite a lot.

There's a new control: the control bound to "zoom" (right mouse button, left trigger) now aligns the spaceship with your head - if you hold it down you can use your head to shoot the enemies, which feels pretty cool (but can get old after a while; no worry, you can shoot them with your mouse or gamepad as usual).

Change list:

  • Massive performance improvements
  • Eliminated menu judder
  • Disabled copy to screen by default (with a 10 second timeout) due to it causing problems for some users
  • The "zoom" control now aligns the ship to your head (It is kind of cool to shoot things with your head)
  • Fixed LOD and clipping issues (also helps performance)
  • Eliminated HUD text jitter
  • Hud readability improvements (more to follow)
  • Fixed rocket targeting bug for some bots
  • Better HUD area defaults
  • Tweaked colours for VR
  • A setting to limit maximum number of HUD items
  • Improved controller precision
  • Improved compatibility of "What You Hear" music capture