This update mostly addresses UI functionality and game controllers.
Changelog:
- Toggle fullscreen without restart under Windows
- Improved sounds
- Improved font rendering
- VR menu bigger, closer, curved, and auto-centers on start
- Increased VR UI rendering resolution
- Eliminated unwanted horizontal clicks when navigating vertically with a gamepad stick
- VR: Option to choose between not copying the view to the window, copying both eyes, and copying one eye
- Re-show HUD when starting a new game
- New chill out section for non gameplay levels
- Automatically visualize music playing in other applications when built in player is paused
- Controller bindings view with a picture of the controller
- Improved UI layout (especially in VR), disabled unnecessary horizontal scroll boxes
Older changes that I made live earlier in the month:
- HUD markers improvements in VR
- Joystick (i.e. non gamepad) support under windows
- More intuitive inverse Y option
- VR Supersampling
- HUD improvement in Insanity
- Controller shoulders and triggers can work as a pseudo-axis
- Avoid spinning player when killed in VR mode when using a controller
- Disabled screen flash in VR (too irritating)
- Linux: use ffmpeg as a decoder for unknown audio formats, can use a different external decoder by editing ~/.polynomial2/config.txt , see audio_decoder_cmdline parameter. The decoder needs to output raw audio in the same format as for the ffmpeg command.
- Fixed oculus audio