Demo Patch Notes for 2026-09-15
Disabled some of the new landscape grass meshes temporarily for performance debugging

Developer posts and news about this game.

Disabled some of the new landscape grass meshes temporarily for performance debugging

Fixed some lighting issues that could cause flickering during the transition from night to day Fixed some issues with skylight exposure; skies will now appear more blue/saturated during the day Implemented a new procedural landscape grass type that should allow for denser grass w

Significantly improved the look of curb splines with new custom curb meshes Fixed an issue with the new ice and fire boss abilities

The following changes will be rolled out slowly on Beta branches first, with general roll out for all players coming later: Added new boss magic abilities to the ancient fire mage Added new boss magic abilities to the ice captain Improved loading when exiting the tutorial dungeon

Started work on a new quest / assets for upcoming September/October game festivals Created new 3D assets for streetlamps Improved the Parallax Occlusion Mapping on cobblestone and mud for the landscape; cobblestones now appears to proper depth

The following changes will be shipped to all demo install versions later this afternoon: Added new character creation parameters Players can now customize skin tone, hair darkness, hair redness, and eye color when making a new character The character creation camera now zooms in

The following changes will ship later this afternoon to all demo install versions: Added support for vaulting for NPCs Humanoid characters will now vault smoothly over outdoor retaining walls instead of jumping

Finished work on updated catacomb meshes Shipped an additional fix for potential 'Fatal Error' the first time the game is ever launched; there is still at least one potential cause for this issue being investigated, but for the moment simply launching the game a second time seems

The donkey will now make more varied braying noises when called Fixed an issue with the bed in the Gravenstaad player house being sometimes unusable

Books now have a more polished appearance, and will display text on the page more neatly as well Re-created the book widget 2D UI elements Re-wrote functions for pagination of book text Added support for recommended graphics settings presets Graphics settings preset buttons (in t

Fixed another potential issue with keybind remapping that could cause re-binding an action to fail when attempting to re-bind it to a key that is already in use

Fixed a secondary issue with key rebinding that could potentially cause keys to fail to rebind correctly Keybinds are now sorted by group/function rather than alphabetically Added a cheat codes console to the gameplay settings menu, with codes to be added in a future update Fixed

Pushed recent changes to the Default install for all players Note that the new quests / areas may conflict with some older save files

The following changes are live on the Public Beta and Private Beta today (and will be live on the default install when the rest of the changes from this week ship): Changing keybinds now no longer requires that the new key be unused If binding a key that is already in use, it wil

The following changes are live on the Public Beta and Private Beta today (and will be live on the default install once more stability testing is completed): There are now more dialogues with Mog throughout important areas of the demo Finished work on the final quest area for the

Added support for different footstep sound effects on different surfaces Flash flame ability now requires line of sight in order to target an enemy Fixed an issue with footstep audio not playing for some 2H and Longbow locomotion animations

The sleep UI for tents and beds has been re-designed Sleeping UI now shows how sleep affects time passed in game (which affects enemy respawns) and status effects Sleeping UI now clearly shows current time and target time, as well as approximate light conditions for when you plan

All changes from the previous patches will be pushed to the main public default branch for the demo tonight. New additional changes include: Added a craftable weapon stand that can display up to 6 weapons when deployed in player homes Added a new, powerful fire spell that drops f

The following changes will be live on the Public Beta and Private Beta branches for the Hermit Demo shortly: Bear traps can now spawn as hazards in dungeons Traps can now spawn randomly so that their locations differ between dungeons All traps (including your own) can now be disa

The following changes will be added to the Public Beta and Private Beta tonight: Added bear traps to the game Bear traps are heavy, expensive metal traps that deal damage and cause negative status effects They can be purchased or found, and are deployed from the inventory by righ