Released
Apr 8, 2016
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Patch Notes, Version 1.1.1

    Hi, Quick fix to the shadow options which unfortunately slipped past my testing. v. 1.1.1 - Changing shadow quality works again. - Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did a

  2. Developer post

    Patch Notes, Version 1.1.1

    Hi, Quick fix to the shadow options which unfortunately slipped past my testing. v. 1.1.1 - Changing shadow quality works again. - Changed a minor thing in the outpost build sites to hopefully fix another bug. But I was unable to reproduce the issue so I can't be sure if it did a

  3. Developer post

    Update 1.1! Resolution and UI update

    Hi everyone! tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make

  4. Developer post

    Update 1.1! Resolution and UI update

    Hi everyone! tl:dr Full patch notes below! Since the successful launch last year I released a number of quick quality of life patches. After that I felt the game was in a good state and left it for a while. Working on another game. After a while I felt I wanted to go back to make

  5. Developer post

    Patch 1.0.6

    Quick update Summary Outpost Health Bars always visible. Game Speed setting removed from multiplayer where it should never have been. /Jonas Holgersson Holgersson Entertainment

  6. Developer post

    Patch 1.0.6

    Quick update Summary Outpost Health Bars always visible. Game Speed setting removed from multiplayer where it should never have been. /Jonas Holgersson Holgersson Entertainment

  7. Developer post

    Patch 1.0.5

    Another patch is here! Single Player Can now adjust game speed during non-calm times (top interface) Can now scroll the camera with middle mouse button. "Grab"-scroll Ctrl+C Now also save unit angles Save games remembers saved unit angles Save games also save the current angle of

  8. Developer post

    Patch 1.0.5

    Another patch is here! Single Player Can now adjust game speed during non-calm times (top interface) Can now scroll the camera with middle mouse button. "Grab"-scroll Ctrl+C Now also save unit angles Save games remembers saved unit angles Save games also save the current angle of

  9. Developer post

    Patch notes 1.0.4

    Hi again I pushed the last update a bit too fast. Lesson learned... Fixed the Multiplayer session in-game notification when playing in full screen /Jonas Holgersson Holgersson Entertainment

  10. Developer post

    Patch notes 1.0.4

    Hi again I pushed the last update a bit too fast. Lesson learned... Fixed the Multiplayer session in-game notification when playing in full screen /Jonas Holgersson Holgersson Entertainment

  11. Developer post

    Patch Notes 1.0.3

    Another patch! Slightly bigger this time! General changes Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour. Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts. Made the night les

  12. Developer post

    Patch Notes 1.0.3

    Another patch! Slightly bigger this time! General changes Added "Multiplayer Sessions" to make it easier to find opponents. These start every hour. Multiplayer session notification. A small notification now pops up in-game when a new multiplayer session starts. Made the night les

  13. Developer post

    Tournament Information

    Hi everyone! Hope you're having fun playing Fortify! :) Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun! 1. Join the For

  14. Developer post

    Tournament Information

    Hi everyone! Hope you're having fun playing Fortify! :) Just wanted to make sure everyone is informed on how things will go. First off, none of the tournament logic is build into Fortify so we're relying on everyone communicating, being honest and playing for fun! 1. Join the For

  15. Developer post

    Patch 1.0.2 (HotFix 2)

    Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that

  16. Developer post

    Patch 1.0.2 (HotFix 2)

    Another quick update! Some people with screens wider than 16/9 could not see the entire game in fullscreen, and so could only play in windowed. If the resolution was really high, then the window was a bit small. Still not sure how it looks in fullscreen on wider monitors now that

  17. Developer post

    Patch 1.0.1 (First HotFix)

    Here's the first patch that fixes some of the smallest issues: Multiplayer lobby names no longer need to be submitted with enter. Some of the voices were really low. Fixed Certain positional sound effects were not affected by SFX Volume setting Outpost mud pits are now below the

  18. Developer post

    Patch 1.0.1 (First HotFix)

    Here's the first patch that fixes some of the smallest issues: Multiplayer lobby names no longer need to be submitted with enter. Some of the voices were really low. Fixed Certain positional sound effects were not affected by SFX Volume setting Outpost mud pits are now below the

  19. Developer post

    First feedback takeaways!

    Hi everyone. Thanks for playing Fortify! So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten

  20. Developer post

    First feedback takeaways!

    Hi everyone. Thanks for playing Fortify! So, there were a lot more people buying the game than I had expected! :D It's great, and I've also gotten some much appreciated feedback. I will implement some of the easier ones first, here's a list of the issues and comments I've gotten